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Home » Stars! 2.6/7 » New Game Announcements » EYITYOTG (tentative parameters for new game )
EYITYOTG rules and deadline Sun, 12 July 2015 16:43 Go to previous messageGo to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
We now have five players interested, and vmanuel has agreed to setup/host. Maybe we can get eight players. Is this good enough?

Universe and Game Parameters
Galaxy remapped to a bullseye comprising an outer ring and inner core. HWs distributed equidistant along outer ring. Number of planets per player as close to 35. Density within core and ring is closest to dense (~2.5 stars/10kly^2). Dimensions of structure determined by (1) 10x #players stars in core at 2.5 density, (2) gap width 100 ly less than core radius, (3) sum of number of stars that would populate gap if 2.5 density and actual number of stars in game provides radius of outer ring via the square root of number stars over density, all over pi and rounded to the nearest multiple of four (if remapped to large) or 5 (if remapped to huge).
Acc BBS is on. No PPS.
No Random Events.

Race Restrictions and Penalties
Joat: No NAS, 50 points set to defenses.
IS: 75 points set to defenses.
IT: 100 points set to defenses.
HE: No -F.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 4%.
All: Weapons expensive, Con not cheap.

Starting Scrap
Players start with a cache of up to 42 scrappers (DNA Scanner, Beam Deflector, RadRam FFs for chance of up to level 6 in all techs). Host will use Jrc3 modded with Stars Editor and the zerohack module to set the tech level, resource cost, and mineral cost of ship hulls and components to zero. Because SAH does not use modded EXEs, all modded ships will need transfer tags before genning on SAH. The ships are queued in 2400, given orders to transfer in 2401 (necessitating change in player relations), given orders to transfer back in 2402, and game files are distributed/loaded on SAH at year 2403. If a race takes NRSE, their scrappers get DDL7s instead of RadRams. There are no special restrictions on how you choose to use your scrapper frigates.
Number of FF by PRT:
Joat = 12
IT, CA = 18
IS = 24
All others = 42

# Higher
Tech Fields
Available
6 | 49 74 87 93 97 98 99 99 99 99
5 | 49 74 86 93 96 98 99 99 99 99
4 | 47 72 85 92 96 98 99 99 99 99
3 | 44 69 82 90 94 97 98 99 99 99
2 | 38 61 75 84 91 94 96 98 99 99
1 | 25 44 58 68 76 82 87 90 92 94
------------------------------------------------------------
1 2 3 4 5 6 7 8 9 10
Tech Trading Events

Schedule
0600 GMT every day through 2450. Sometime after 2450 we can call a vote for a switch to 50 hours max until the game is over. Everyone starts with two delay requests, and those surviving through 2470 get a third. Requests may be used to delay no longer than two regularly scheduled gens, and may be split at hosts discretion.

Rules
No pregame alliances.
Communication is allowed.
Race names visible on game page, Player names not visible.
Single player victory, or team victory comprising no more than two players. At any given time no player may have more than 1 other player set to friend, and no more than 1 player set to neutral. Also, (A)Setting another player to friend requires an email notification to the host (no action required by host, this is only for record keeping for point B), and (B) setting another player to friend initiates a 10 year cool-down period before another player may be set to friend. Point B does not impose any restriction on changing player relation from friend to enemy (or neutral, so long as no more than 1 player is set to neutral at any time).

Player Exploitable Bugs / "Features"
Repair after gating, chaff, ISB trumps IT gate scanning, split fleet dodge are allowed.
Mine damage dodge and mine damage allocation are allowed.
Do not cause target list overload: do not cause more than 100 of your fleets to be at any one location.
Do not cause battleboard overflow: do not send more than 75 of your tokens into a battle (merge happens after battle).
Do not put alpha or beta torps on ships with more than two engines.
No explicit ban on minimum damage, but the last two should be adequate to nerf it.

AR exception: Alternate Reality PRT may build up to 6 cheap colonizers (Colonize without Colonizer), anytime upto 2415.

Anything else on the Known Bugs (JRC3) - Player Exploitable Bugs / "Features" list is disallowed. See the list in the Must Know section of the forum.

Lets say one week deadline [0600 GMT 20th July] for getting race files to vmanuel.
Good luck Commanders.
Twisted Evil

[Updated on: Sun, 12 July 2015 22:26]

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