Home » Primary Racial Traits » IT » IT gates
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Re: IT gates |
Sat, 24 May 2003 17:53 |
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Micha | | | Messages: 2343
Registered: November 2002 Location: Belgium GMT +1 | |
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freakyboy wrote on Sat, 24 May 2003 22:48 | Jump gate - head away from your planet at warp 1 for one turn. Then stargate to the planet of choice... eh volia... 2 year jumping with cargo.
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Not necessarily, like I said if you don't have a gate at your planet you don't have to do the warp1 into space.
Quote: | As for gating cargo/pop through an ally IT's gates... you can't do the pop... but you can do the minerals... give the IT race the fleet on arrival and get him to gate it.
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Not the "best" way to do it. Upload the minerals in the IT fleet. If you start transferring fleets the IT will need a free slot since your ships will be a new design to him, and obviously you want that fleet back so you also need to waste a design slot ...
BTW, sometimes you'll see ITs building LFs with the QJ5, a special purpose ships that will only be gated, often seen in team games where the IT is transporing the minerals for the other team mates,
regards,
mch
[Updated on: Sat, 24 May 2003 17:53] Report message to a moderator
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Transferring ships (Re: IT gates) |
Sat, 24 May 2003 18:10 |
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Micha | | | Messages: 2343
Registered: November 2002 Location: Belgium GMT +1 | |
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freakyboy wrote on Sat, 24 May 2003 23:56 | Question...
you and an ally build an identical ship design, and it has an identical name....
when you transfer the ships do you still not need the extra design slot?
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No, any new type of ship you transfer becomes a new design, even when it's identical. Transferred ships get "flagged/tagged" (? not sure about this English term) and therefore become a new design.
IIRC this was done to prevent BET races to transfer a ship to an UR race, it would generate more resources/minerals than the ship actuall costed ... Scrapping transferred ships will get you less resources/minerals than an identical design you build yourself ... not sure about the numbers, but if I have to make a guess I would say 25%. A search on the newsgroup will certainly turn up more details, but I don't have time for that now.
[Edit:]
When you get the identical design of 2 different players they will both fit in the same slot, on one condition: that they are NOT transferred in the same turn.
They don't have to be completly identical, the pictogram and the name can be different, as long as the ships layout is exactly the same. In the hands of the new owner the ship will have the picto and name of the design that got transferred to him first.
Regards,
mch
[Updated on: Sat, 24 May 2003 18:24] Report message to a moderator
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Re: IT gates |
Sat, 24 May 2003 18:19 |
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Micha | | | Messages: 2343
Registered: November 2002 Location: Belgium GMT +1 | |
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freakyboy wrote on Sat, 24 May 2003 23:56 | And i wouldn't call a large freighter design "wasted". You can use your standard freighter designs for shifting about. The joy of an IT race is upgrading ships is easy... since you can chuck your shiney new freighter hulls to your border worlds straight away.
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IMHO if you have 2 the same designs, one of them is wasted, no matter what your PRT is. And that is what you get when you give your LF to the IT to gate it around, he will have 2 LF designs, his own and yours. And when he gives you your ship back it's also for you a new design.
Of the transferred design you can't build more so what's the use in keeping it?? It's a wasted design slot, and you have only 16 slots, now how many times did you wish you could build more than 16 different designs?? If you never had a problem with that you're a very lucky man!!
Upgrading ships is easy for every race, gating your shiny new (empty) freighter hulls to your border worlds can be done by any race (duh, except for HE), if not than you build them there at the spot. Getting the ships where you need them is almost never a problem, upgrading is a pain for two things:
- in the meantime you'll have two designs for the same purpose, IOW wasting a slot
- you need to scrap the older design, that means losing minerals and invested resources
Regards,
mch
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Re: IT gates |
Sun, 25 May 2003 07:32 |
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Micha wrote on Sat, 24 May 2003 18:19 |
freakyboy wrote on Sat, 24 May 2003 23:56 | And i wouldn't call a large freighter design "wasted". You can use your standard freighter designs for shifting about. The joy of an IT race is upgrading ships is easy... since you can chuck your shiney new freighter hulls to your border worlds straight away.
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IMHO if you have 2 the same designs, one of them is wasted, no matter what your PRT is. And that is what you get when you give your LF to the IT to gate it around, he will have 2 LF designs, his own and yours. And when he gives you your ship back it's also for you a new design.
Of the transferred design you can't build more so what's the use in keeping it?? It's a wasted design slot, and you have only 16 slots, now how many times did you wish you could build more than 16 different designs?? If you never had a problem with that you're a very lucky man!!
Upgrading ships is easy for every race, gating your shiny new (empty) freighter hulls to your border worlds can be done by any race (duh, except for HE), if not than you build them there at the spot. Getting the ships where you need them is almost never a problem, upgrading is a pain for two things:
- in the meantime you'll have two designs for the same purpose, IOW wasting a slot
- you need to scrap the older design, that means losing minerals and invested resources
Regards,
mch
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You can always transfer all your LFs to the IT player and when he transfers them back, delete the design without the transfer flag assigned. However, make sure you've built all you need or you'll have to copy the design to build it again. The LF will no longer show up on your build list.
Paladin
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Re: IT gates |
Fri, 27 June 2003 09:54 |
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Zaphod | | Crewman 3rd Class | Messages: 5
Registered: June 2003 Location: South Africa | |
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<new user>
3% HE!!! I like IT myself, but I know a 4% HE is perfectly playable in larger universes, and 50% easier to get moving than a 3% HE. Might I reemind you of the MDI game. The 4% just needs some space, I.e. large universe with about 6 players max is perfect... and a good IT buddy, together they compliment, the HE can churn resources like any good monster, and the IT (My preferrence) provides a network to move the millions of minerals the HE mines, and HE ships around via while using good diplomacy thoughout.
If you much it up in the beginning as you learn the ropes, and make intentional mistakes. And then bust open the top-scorer's head suddenly, it comes as a big surprise to everyone. (this only works once)Report message to a moderator
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Re: IT gates |
Fri, 27 June 2003 19:11 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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Zaphod wrote on Fri, 27 June 2003 06:54 | <new user>
3% HE!!! I like IT myself, but I know a 4% HE is perfectly playable in larger universes, and 50% easier to get moving than a 3% HE. Might I reemind you of the MDI game.
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Sure, you can remind me of the MDI game if you wish. I was the 3% HE player (who were you?), and eventually conceded to the 4% HE player. But that does not prove to me that the 4% HE is better. Personally, I feel that the victory shared by the 4% HE had quite a bit to do with allying with the #1 player (an HG JOAT) very early in the game before anyone else had considered allying, and together took out two AR's who were unallied with anyone, not ready to fight, and occupying lots of space. He was able to capitalize big time on the alliance, but I personally think my race was performing stronger on it's own volition. In that particular game, both HE's did okay. But (IMO) that's ONLY because the game was stocked with 4 AR players, 2 LG-HE's, and a single HG JOAT, who was far enough from me in the initial positioning that I was not threatened early, and who was also willing to ally early with the other HE instead of running over him. And make no mistake, it was clearly the JOAT in the superior position when they allied - He could have destroyed the HE early instead, if he'd been inclined to. Three AR's were early victims struck down before they had a chance to become a threat to anyone, obviously. The game was full of late-bloomer races, so the HE's survived to come to full fruition. I think MDI was a genuine anomaly in regard to the races participating, given the parameters, and not likely to be oft repeated. In a more typical situation the game would have been dominated with -f's and HG's, and the HE's would have died early or at least been suffocated for lack of expansion space and unable to fight for more. It would have been far different if all of those AR's had all been HG JOATS.
I hope if the participant victors of MDI are reading this that they do not interpret anything I have said
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I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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