Narrow Hab IT w/100% second world |
Fri, 26 July 2013 12:47 |
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LittleEddie | | | Messages: 519
Registered: February 2011 Location: Delaware | |
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There was some talk on the forum about a narrow hab IT that would always get a second world valued at 100%.
I'm working with
Gravity 1.64g to 4.64g
Temperature 64 to 144 degrees
Radiation 66mR to 86mR
I researched this and the short answer is that, the one I tested had a 39% change of getting it, MAYBE. The Long answer is....
First off you have to have an understanding some of what goes into making a map for each game
From my Research a map is made based on 3 items when using a .DEF file to make a game.
1. the Random seed used in the .DEF File. This give you one of 4096 possible maps as long as items 2 & 3 stay the same. I've ran a few million gens and if items 2 & 3 don't change you get the same map every 4096th gen (so random seed X & X+4096 are the same)
2. Each major race type is assigned some unknown value and these are added up to get a second seed. You can change the order of the races and you get the same seed, if you change any one race then you get a different seed. So if item 1 & 3 stay the same and you switch one race from SS to SD you get a different seed sometimes.
3. Within each race a value is assigned by the settings in the Custom Race Wizard and these are added up to get a third seed. If you change any race settings you may or may not get a new seed as I didn't research every setting but changing a races Habs or growth rate will change the seed it appears. So with 6 races in a game the 6 values are added together for the seed.
There may be more to it, but that's what I've been able to figure out so far. Now these 3 items are put together and somehow Stars makes a new game.
Now if you know ITEM 2, the races used in a game, you can find ITEM 1 by genning 4096 games with those race types and find the one that has the same planet X & Y locations. But without ITEM 3 the home worlds(HW) will be different and all the planet habs also are different
Now to the case at hand, the Narrow Hab IT. I used a 6 race game, ITw/NH, SD, IT, PP, IT & SS,
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Re: Narrow Hab IT w/100% second world |
Tue, 30 July 2013 05:24 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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LittleEddie wrote on Mon, 29 July 2013 05:28No not really
Second World Value in year 2400 for IT with Narrow Habs for the first 4097 seeds using Stars 2.7.
10% 75ea 1.8%
11 to 30% 870ea 21.2%
31 to 50% 789ea 19.2%
51 to 70% 460ea 11.2%
71 to 90% 262ea 6.3%
90 to 100% 1636ea 39.9%
10 to 50% 42.4%
51 to 100% 57.4%
This is about average for the 10 or so different series I have ran using 5 or 6 different races in each set
That's not what he meant. The point is that with a narrow-hab IT, your second world will always terraform to 100% with tech 10 in each field, and will usually do so before then. Thus, a OWW IT is more powerful than any other OWW (well, at least in the short run, "OWW" TT CA eventually outstrips it) due to getting two worlds instead of one.
[Updated on: Tue, 30 July 2013 05:26] Report message to a moderator
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Re: Narrow Hab IT w/100% second world |
Tue, 30 July 2013 07:10 |
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LittleEddie | | | Messages: 519
Registered: February 2011 Location: Delaware | |
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magic9mushroom wrote on Tue, 30 July 2013 05:24
That's not what he meant. The point is that with a narrow-hab IT, your second world will always terraform to 100% with tech 10 in each field, and will usually do so before then. Thus, a OWW IT is more powerful than any other OWW (well, at least in the short run, "OWW" TT CA eventually outstrips it) due to getting two worlds instead of one.
Yes, at that point every planet that can be terraformed would be better then 50% after terraforming, with most of them being 90% or better.
But because of the narrow-habs you're only talking about less then 10% of all the planets being green, in a Small-Normal that only 11 or 12 planets of the 120. So if you have a lucky planet draw your resources would top out around 25,000 (40,000max) or so. And losing a planet would mean losing 10% or more of your empire.
So like everything, it seems, in Stars! it takes some luck, some skill as overall it's a very balanced game.
[Updated on: Tue, 30 July 2013 07:11] Report message to a moderator
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Re: Narrow Hab IT w/100% second world |
Tue, 30 July 2013 15:52 |
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LittleEddie wrote on Fri, 26 July 2013 22:17
First off you have to have an understanding some of what goes into making a map for each game
From my Research a map is made based on 3 items when using a .DEF file to make a game.
1. the Random seed used in the .DEF File. This give you one of 4096 possible maps as long as items 2 & 3 stay the same. I've ran a few million gens and if items 2 & 3 don't change you get the same map every 4096th gen (so random seed X & X+4096 are the same)
2. Each major race type is assigned some unknown value and these are added up to get a second seed. You can change the order of the races and you get the same seed, if you change any one race then you get a different seed. So if item 1 & 3 stay the same and you switch one race from SS to SD you get a different seed sometimes.
3. Within each race a value is assigned by the settings in the Custom Race Wizard and these are added up to get a third seed. If you change any race settings you may or may not get a new seed as I didn't research every setting but changing a races Habs or growth rate will change the seed it appears. So with 6 races in a game the 6 values are added together for the seed.
There may be more to it, but that's what I've been able to figure out so far. Now these 3 items are put together and somehow Stars makes a new game.
Now if you know ITEM 2, the races used in a game, you can find ITEM 1 by genning 4096 games with those race types and find the one that has the same planet X & Y locations. But without ITEM 3 the home worlds(HW) will be different and all the planet habs also are different
Fantastic research work.
From what I've seen in my testbeds (I always use 0530), as long as the universe size and player numbers remains the same, I have not noticed any change in the seed number / universe / planet habs.... apart from perhaps the HW of my race. Perhaps that's the only change, because I didn't notice any other.
Also the race type only makes a difference on account of I
...
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Narrow Hab IT w/100% second world |
Tue, 30 July 2013 23:02 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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LittleEddie wrote on Tue, 30 July 2013 21:10magic9mushroom wrote on Tue, 30 July 2013 05:24
That's not what he meant. The point is that with a narrow-hab IT, your second world will always terraform to 100% with tech 10 in each field, and will usually do so before then. Thus, a OWW IT is more powerful than any other OWW (well, at least in the short run, "OWW" TT CA eventually outstrips it) due to getting two worlds instead of one.
Yes, at that point every planet that can be terraformed would be better then 50% after terraforming, with most of them being 90% or better.
But because of the narrow-habs you're only talking about less then 10% of all the planets being green, in a Small-Normal that only 11 or 12 planets of the 120. So if you have a lucky planet draw your resources would top out around 25,000 (40,000max) or so. And losing a planet would mean losing 10% or more of your empire.
So like everything, it seems, in Stars! it takes some luck, some skill as overall it's a very balanced game.
It's called "one-world wonder" for a reason. The idea is to use stupid growth rates, cheap tech, and insanely fast factories to mount an early-game rush.
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