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Re: Cosmic Supremacy - free multiplayer simultaneous turn based space strategy |
Tue, 14 May 2013 20:10 |
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Innocence wrote on Mon, 13 May 2013 20:58
- Same simultaneous turn based model as Stars!
As far as I understand the game description this seems to be a misunderstanding.
From the game website:
"Cosmic Supremacy is a FREE tick/turn-based massively multiplayer space strategy game"
Tick-based and turn-based are fundamentally different from each other. Turn-based means that we, the players, agree on a turn schedule and might even say that we all take a break at some holidays. Nothing happens until you have made your turn's orders, uploaded them and the next turn will generated.
Tick-based means there are constantly ticks (probably every hour, even faster schedules seem possible, though) and the game goes on even without your input.
Basically this means: the game is evil *grin
Many of us are probably old junkies who need to keep away from such games or they will get into problems with the powers that be (wife, girl-friend, job, RL in general).
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Re: Cosmic Supremacy - free multiplayer simultaneous turn based space strategy |
Wed, 29 May 2013 04:48 |
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Innocence | | Crewman 2nd Class | Messages: 10
Registered: December 2005 Location: Denmark | |
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Altruist wrote on Wed, 15 May 2013 02:10Innocence wrote on Mon, 13 May 2013 20:58
- Same simultaneous turn based model as Stars!
As far as I understand the game description this seems to be a misunderstanding.
From the game website:
"Cosmic Supremacy is a FREE tick/turn-based massively multiplayer space strategy game"
Tick-based and turn-based are fundamentally different from each other. Turn-based means that we, the players, agree on a turn schedule and might even say that we all take a break at some holidays. Nothing happens until you have made your turn's orders, uploaded them and the next turn will generated.
Tick-based means there are constantly ticks (probably every hour, even faster schedules seem possible, though) and the game goes on even without your input.
I wouldn't call it fundamentally different. The admins on CS tell me that there's basically no upper limit to the size of a tick. It can be set to anything from a minute to several days. So basically the game currently behaves exactly like a human Stars! host, generating turns, say every two days
Quote:Basically this means: the game is evil *grin
Many of us are probably old junkies who need to keep away from such games or they will get into problems with the powers that be (wife, girl-friend, job, RL in general).
Yes, the above being said, there are two issues with the basic tick model:
1) The host is evil, ie. it doesn't care if the players go on vacation and will generate new turns regardless.
2) The game will not generate a new turn, even if all players have committed, so no 'speed turns'
I've addressed these exact problems on their forum ( http://cosmicsupremacy.com/forum/thread.php?threadid=7575&am p;page=3), including a wish for a way to start a new private game without having to involve an admin, and I'd surely help if other Stars! players did likewise. CS is the first game I've seen in a decade which comes close to offering the gameplay of Stars!, and these 'missing' features are really all that pr
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Re: Cosmic Supremacy - free multiplayer simultaneous turn based space strategy |
Thu, 06 June 2013 15:52 |
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Eagle of Fire | | Lt. Commander | Messages: 809
Registered: December 2008 Location: GMT -5 | |
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I went to their forum and looked around. Found a "new game thread" named "extremely long tick game"... And their "extremely long" tick was.. 6 hours.
I certainly would not consider calling anything short than one day gen other than a blitz for Star games. In that new game you are discussing, they often discuss half hour or hour long ticks.
Definitely not the same kind of game at all.
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I am on a hot streak... Literally.Report message to a moderator
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