Home World Forum
Stars! AutoHost forums

Jump to Stars! AutoHost


 
Home » General Chat » Circular File » Cosmic Supremacy - free multiplayer simultaneous turn based space strategy (In many ways much like Stars!)
icon14.gif  Cosmic Supremacy - free multiplayer simultaneous turn based space strategy Mon, 13 May 2013 14:58 Go to next message
Innocence is currently offline Innocence

 
Crewman 2nd Class

Messages: 10
Registered: December 2005
Location: Denmark
Those of you who, like me, have been searching for a Stars! replacement for the past decade, do yourself a favor and take a close look at Cosmic Supremacy.

Some of the features:
- Fully playable (not a beta)
- Same simultaneous turn based model as Stars!
- Hosted on the site (no need for a player hosting)
- Multiplayer (i believe up to 32 players)
- Ship Design
- Research
- 3D star system with planets
- Wormhole generators Smile

Looks like it's been around since 2007, but since I didn't find it until yesterday I figured the same might be true for some of you here. It's free to play

Report message to a moderator

Re: Cosmic Supremacy - free multiplayer simultaneous turn based space strategy Tue, 14 May 2013 20:10 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1070
Registered: August 2005
Location: Berlin
Innocence wrote on Mon, 13 May 2013 20:58

- Same simultaneous turn based model as Stars!


As far as I understand the game description this seems to be a misunderstanding.

From the game website:
"Cosmic Supremacy is a FREE tick/turn-based massively multiplayer space strategy game"

Tick-based and turn-based are fundamentally different from each other. Turn-based means that we, the players, agree on a turn schedule and might even say that we all take a break at some holidays. Nothing happens until you have made your turn's orders, uploaded them and the next turn will generated.

Tick-based means there are constantly ticks (probably every hour, even faster schedules seem possible, though) and the game goes on even without your input.

Basically this means: the game is evil *grin
Many of us are probably old junkies who need to keep away from such games or they will get into problems with the powers that be (wife, girl-friend, job, RL in general).

Report message to a moderator

Re: Cosmic Supremacy - free multiplayer simultaneous turn based space strategy Wed, 29 May 2013 04:48 Go to previous messageGo to next message
Innocence is currently offline Innocence

 
Crewman 2nd Class

Messages: 10
Registered: December 2005
Location: Denmark
Altruist wrote on Wed, 15 May 2013 02:10
Innocence wrote on Mon, 13 May 2013 20:58

- Same simultaneous turn based model as Stars!


As far as I understand the game description this seems to be a misunderstanding.

From the game website:
"Cosmic Supremacy is a FREE tick/turn-based massively multiplayer space strategy game"

Tick-based and turn-based are fundamentally different from each other. Turn-based means that we, the players, agree on a turn schedule and might even say that we all take a break at some holidays. Nothing happens until you have made your turn's orders, uploaded them and the next turn will generated.

Tick-based means there are constantly ticks (probably every hour, even faster schedules seem possible, though) and the game goes on even without your input.

I wouldn't call it fundamentally different. The admins on CS tell me that there's basically no upper limit to the size of a tick. It can be set to anything from a minute to several days. So basically the game currently behaves exactly like a human Stars! host, generating turns, say every two days
Quote:
Basically this means: the game is evil *grin

Many of us are probably old junkies who need to keep away from such games or they will get into problems with the powers that be (wife, girl-friend, job, RL in general).

Yes, the above being said, there are two issues with the basic tick model:
1) The host is evil, ie. it doesn't care if the players go on vacation and will generate new turns regardless.
2) The game will not generate a new turn, even if all players have committed, so no 'speed turns'

I've addressed these exact problems on their forum ( http://cosmicsupremacy.com/forum/thread.php?threadid=7575&am p;page=3), including a wish for a way to start a new private game without having to involve an admin, and I'd surely help if other Stars! players did likewise. CS is the first game I've seen in a decade which comes close to offering the gameplay of Stars!, and these 'missing' features are really all that pr
...

Report message to a moderator

Re: Cosmic Supremacy - free multiplayer simultaneous turn based space strategy Thu, 06 June 2013 15:52 Go to previous message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
I went to their forum and looked around. Found a "new game thread" named "extremely long tick game"... And their "extremely long" tick was.. 6 hours.

I certainly would not consider calling anything short than one day gen other than a blitz for Star games. In that new game you are discussing, they often discuss half hour or hour long ticks.

Definitely not the same kind of game at all.



STARS! Wiki
STARS! Wiki Français
I am on a hot streak... Literally.

Report message to a moderator

Previous Topic: Deadlock: Planetary Conquest
Next Topic: LibraryBox on Kickstarter
Goto Forum:
  


Current Time: Mon Dec 09 20:49:31 GMT-5 2024