Bonus Research |
Fri, 03 February 2012 13:32 |
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LittleEddie | | | Messages: 519
Registered: February 2011 Location: Delaware | |
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I was running some numbers today and they didn't add up so I looked into it.
First off I'm using Version 2.70j
From the Help File (v2.6b)
Quote: | Gain research by spying and combining it with your own research. Gain resources in each field equal to ½ the average spent in that field by all races (including yourself) while at least one other race exists
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So it should be
(Total spend by all players in each tech field /
the total number of players) / 2 = your bonus in that field.
Well that's not quite true.
in my testbed it works this way.
All the research that a player spends goes to the first Tech Field they researched that year and nothing to a second field.
So, if a player is researching Weapons and has "Next field to research:" set to Construction and then spends 100 resources on Weapons and 200 resources on Construction you will receive
(300 / number of Players) / 2 = what you will get in the Weapons field and nothing in the Construction field (if only the one player is researching weapons and construction, of course)
Little Eddie
[Updated on: Fri, 03 February 2012 13:33] Report message to a moderator
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Re: Bonus Research |
Sat, 07 April 2012 19:51 |
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> The only real use for this I can see is that I'd do cheap con research overflowing into expensive prop to troll any SS with cheap prop looking for a bargain off everyone's prop research
I really didn't understand that bit.
Anyways, yea, I remember this from my AI playing days and especially when u want the extra resources to go the secondary field.
The problem with the way stars handles this, is that when you are researching two fields in the same year, any advantage in getting a resource tech research burst, would be feasible only if u complete the research in the primary field and you shift to the secondary field.
As that happens, it means u have gained a tech and the bonus doesnt tip you over, but just goes into the initial research of the next level..
Ofcourse, it would be better used in the second field, not the first... But that's not going to happen, thanks to this bug.
It's more of a hassle than a boon, but quite insignificant, 9 out of 10 years.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Bonus Research |
Sun, 06 May 2012 11:49 |
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magic9mushroom wrote on Sun, 06 May 2012 17:59 |
nmid wrote on Sun, 08 April 2012 09:51 | > The only real use for this I can see is that I'd do cheap con research overflowing into expensive prop to troll any SS with cheap prop looking for a bargain off everyone's prop research
I really didn't understand that bit.
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What LE said in the OP is that if someone (not the SS) researches tech X (say, weaps) and sets it to switch to tech Y (say, con) when complete, and it does switch, the SS gets spying bonus as if they had solely spent resources on tech X.
So since there's a somewhat-common paradigm among SS of setting commonly expensive fields like N, P and L cheap so as to get maximum spying benefit, I (as a non-SS) would choose to overflow research into them rather than set research to them, to troll the SS.
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I'm sure he was talking from the SS's perspective...
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Re: Bonus Research |
Mon, 07 May 2012 06:21 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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nmid wrote on Mon, 07 May 2012 01:49 |
magic9mushroom wrote on Sun, 06 May 2012 17:59 |
nmid wrote on Sun, 08 April 2012 09:51 | > The only real use for this I can see is that I'd do cheap con research overflowing into expensive prop to troll any SS with cheap prop looking for a bargain off everyone's prop research
I really didn't understand that bit.
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What LE said in the OP is that if someone (not the SS) researches tech X (say, weaps) and sets it to switch to tech Y (say, con) when complete, and it does switch, the SS gets spying bonus as if they had solely spent resources on tech X.
So since there's a somewhat-common paradigm among SS of setting commonly expensive fields like N, P and L cheap so as to get maximum spying benefit, I (as a non-SS) would choose to overflow research into them rather than set research to them, to troll the SS.
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I'm sure he was talking from the SS's perspective...
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Yeah, but there's no way to exploit it from the SS's perspective. There is a way to screw up the SS's plans from another perspective.
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Bonus Research and Techgain via Trade or Combat |
Wed, 20 June 2012 20:31 |
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When you gain a techlevel due to tech trade or combat, do those given research points also go into the super stealth bonus research?
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Re: Bonus Research |
Wed, 20 June 2012 21:20 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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Eagle of Fire wrote on Mon, 07 May 2012 10:35 | Who would purposely do that anyways? I've never seen an SS come even close to having a good shot at winning a game without some strong allies backing him up,
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lol.
[Updated on: Wed, 20 June 2012 21:21] Report message to a moderator
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Re: Bonus Research and Techgain via Trade or Combat |
Thu, 21 June 2012 07:33 |
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Braindead wrote on Thu, 21 June 2012 07:19 |
Altruist wrote on Wed, 20 June 2012 17:31 |
When you gain a techlevel due to tech trade or combat, do those given research points also go into the super stealth bonus research?
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No
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Just to clarify, I meant the question, of course, from a non super stealth perspective. To gain a tech by conquest or combat and wether it might then add to the research bonus of an (enemy) super stealth player.
Braindead, have you tested or once calculated it?
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Re: Bonus Research and Techgain via Trade or Combat |
Thu, 21 June 2012 21:52 |
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That's why SS players hate tech trading between other players.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Bonus Research and Techgain via Trade or Combat |
Fri, 22 June 2012 08:45 |
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Thanks for the answeres, Braindead and Marduk.
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Re: Bonus Research and Techgain via Trade or Combat |
Sat, 23 June 2012 00:03 |
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Braindead | | Officer Cadet 2nd Year | Messages: 240
Registered: April 2005 Location: Ohio | |
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Altruist wrote |
Braindead, have you tested or once calculated it?
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Yes, I did quite some time ago. I tested tech gains through MT, scrapping and pop-dropping.
I didn't test colonizing planets when random events are enabled because I didn't think of it as significant.
It didn't occur to me at the time to test research bonus that other SS players get, but looks like Marduk did. Thanks for confirming this.
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