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Infinity Gates, Just Toys? Sun, 16 January 2011 02:54 Go to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Those special gates seem unnecessary, and until ARM BBs, useless. I might be wrong though, it has happened twice before.

[Updated on: Sun, 16 January 2011 02:57]

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Re: Infinity Gates, Just Toys? Sun, 16 January 2011 06:51 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Depends of which one you are referring to.

The any/any gate is certainly there only for show. I guess they might get handy in very, very, very late game and on huge universe... But otherwise, any/300 and any/800 gates do the trick very well for IT players since you never lose ships to overgating and very, very rarely to over distance gating. This is actually a huge advantage on other races who have to plan to keep their ships lightweight or have to crawl their ships around unless they already plan to lose a certain percentage to the void while you simply forget about the size of your ships and gate away.

On most maps I played, you can use any/800 and literally send your ship from a corner of the map to the next without destroying it. Might be pretty damaged depending of distance, but works nonetheless.

As an IT player, I would consider myself "in business" as soon as I build any/300 gates all around my gate system.



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Re: Infinity Gates, Just Toys? Sun, 16 January 2011 11:32 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Messages: 1070
Registered: August 2005
Location: Berlin
Eagle of Fire wrote on Sun, 16 January 2011 12:51

As an IT player, I would consider myself "in business" as soon as I build any/300 gates all around my gate system.


Exactly.

With already construction 10 and prop 6 tech an IT gets what is needed to gate around every ship including the heaviest missile-BBs.

As long as you don't exceed the 100% damage, so far I have never seen a ship vanishing due to overgating as an IT. Together with rapair-after-gating you can repair upto 30% damage instantly upon arrival... this is very powerful. In a small universe an IT doesn't need anything more than the any/300 gate.

Non-ITs on the other hand see constantly some of their ships vanishing due to overgating which adds up to quite some extra costs.

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Re: Infinity Gates, Just Toys? Tue, 18 January 2011 21:23 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 994
Registered: November 2002
Location: Germany

neilhoward wrote on Sun, 16 January 2011 08:54

Those special gates seem unnecessary, and until ARM BBs, useless. I might be wrong though, it has happened twice before.


Hi ,

maybe this helps:

100/250 - you need to move your first pop and minerals to your
new kolonized worlds

any/300 - You need for your fleet movement in "war" time Medium
Univers and smaller

any/800 - you need only in Medium Univers and bigger or if you
have a ally who wants to us your system and dont want
to loose ships.

100/any - need for scanning of enemy gates !!!! Very important.


ccmaster



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Re: Infinity Gates, Just Toys? Sat, 12 February 2011 03:46 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1369
Registered: May 2008
Any/300s are your general-purpose gates, so they're useful.

Any/800s help in universes bigger than small.

100/anys allow you to trump stealthed gates, because 2% of infinity is still infinity (also, ISB trumps any/800 gatescan whether stealthed or not). You only need one, though.

If you happen to have the tech for any/anys, you should probably replace your 100/any with one, but that's it.

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