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Home » Primary Racial Traits » IT » IT without Fuel Mizer, IFE ?
Re: IT without Fuel Mizer, IFE ? Thu, 04 August 2011 18:56 Go to previous messageGo to next message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
it's just a question my brother asked because he already was using a design with 2 cargo pods and 1 fuel pod and realized he didn't have enough fuel to do stuff...so he was wondering whether it was a waste to make the design have all fuel pods since it will be more fuel than he needs for short range planets. do players typically though privateer users use two designs..one all cargo and one all fuel pods? i've never played factoried, so i dont know lol

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Re: IT without Fuel Mizer, IFE ? Thu, 04 August 2011 19:14 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

I play with Fuel Mizer engine. I would recommend using with factories always starting with a design of priv with 3 fuel and 1 design with 3 cargo to send pop/minerals through gate network. Maybe it is just that I have found a way to make this work best for me in my play style.
Sometimes you will have enough fuel with the fuel pod privs to add some cargo privs to the fleet.
Later on you can scrap one or both of the designs when you get LF's.

I still have not found a great way to travel long distances without the Fuel Mizer. FM is great and definitely makes MM easier.

[Updated on: Thu, 04 August 2011 19:17]




......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

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Re: IT without Fuel Mizer, IFE ? Thu, 04 August 2011 19:54 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1369
Registered: May 2008
knightpraetor wrote on Fri, 05 August 2011 08:56

it's just a question my brother asked because he already was using a design with 2 cargo pods and 1 fuel pod and realized he didn't have enough fuel to do stuff...so he was wondering whether it was a waste to make the design have all fuel pods since it will be more fuel than he needs for short range planets. do players typically though privateer users use two designs..one all cargo and one all fuel pods? i've never played factoried, so i dont know lol


Depends on what engines you're using and (since this is IT) the extent of your gate network.

In the general case, all fuel pods is best if using the Fuel Miser or worse engines (in the latter case, you'll need boosters).

If the ships are moving (almost entirely) by gate or have good ramscoops (TGFS and up) then they don't need all fuel pods (TGFS without IFE uses less than half the fuel of the FM with IFE).

Likewise, ships that don't need to move loaded (looking specifically at IS pop-maintenance orgies here, though it's a little OT) don't need good engines or fuel pods.

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Re: IT without Fuel Mizer, IFE ? Thu, 04 August 2011 20:48 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 519
Registered: February 2011
Location: Delaware
On IT without IFE I use 3 Privateer designs in the early game.

DLL7 with 3 fuel pods, (gate w/no damage)
DLL7 with 2 fuel pod and 1 colony pod (Gate w/damage)
QJ5 with 3 cargo pods (only gate & 1 year travel)

and the Destroyer with 2 fuel pods for long runs

I don't use the Colony design very often, I mostly use a colony ship with the fuel PVT as a booster and split just before arrival.

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Re: IT without Fuel Mizer, IFE ? Mon, 03 October 2011 04:59 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
For transport and skirmishers, the 4 engines to use are qj5, DDL7, AD8, & TGFS. The DDL7 and to a greater extent the AD8 should be used rarely: for fastest possible colonization (only when QJ5 cannot get the last w9 or 10 leg without boosters), follow-up mineral/pop transport to get a gate up ASAP, and armed boosters that escort them (splitting from colonizers at the last moment).

Colonize with QJ5 Colony Ships for planets within 49LY or 82-98LY, DDL7 CS for 50-64LY, QJ5 PVT w/ 2x FT + CM for 65-81LY, & DDL7 PVT w/ 2x FT + CM for 82-100LY. For longer trips use boosters (QJ5 SS for w7-9, QJ5 FF for w8-10) but split before colonizing. To do this just figure out the warp for the last year: 7=QJ5 CS, 8=DDL7 CS, 9=QJ5 PVT, 10=DDL7 PVT.

Don't send boosters at w10 if you can help it, instead send some out in advance position to intercept the fleet to be fuelled. With scanners (and hopefully all your ships are planet hopping each year) this will also provide some warning in case you need an armed escort booster.

Send out some FF boosters with scanners to planet hopping bottlenecks as well as staging points, and top them off with SS boosters that have the time to spare. This adds the benefits of creating remote fuel stations for your shifting Interceptor patrols and Scouts looping back for max scanner coverage to catch Wormholes and cloaked ships.

[Updated on: Mon, 03 October 2011 06:54]

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Re: IT without Fuel Mizer, IFE ? Mon, 03 October 2011 05:02 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Send out ~6 Bat Scanner scouts at year 2402 or 2404. Wait until 2403 to add them to the queue if 2nd world is <30% or you have LSP. In that case, crash gate your swashbuckler over and back with 25000 colonists, merging with your Mayflower in 2403 to keep from sploding, & shift the pop by hand. Send each BS SS out at w9 with a scanner-less SS booster. Don't make any more of either design. The BS Scouts will probably get fragged by enemy interceptors by 2420-30, freeing up the design slot, but hopefully not before they have discovered the habs of all planets out to 243 or 300 LY depending on density. The returning scanner-less SS boosters (splitting after 2-3 years) are ideally reserved for short trips within 25% of your planetary scanner range, and later for when you have to crash a booster with a colonizer, or run a booster at w10. Grab EL 2 for Rhinos and Con 6 for FFs. Ideally you will not have to make any more SS boosters before having Tech level 2 or better in all fields for miniaturization to kick in (you have to advance all fields to reduce cost of tech level zero hulls and components). Plan on producing 16-24 Rhino Boosters for transport depending on density.

Once you have manoeuvring jets, throw some (2 for WM with DDL7, or 1 for everyone else) on DDL7 DDs with X-rays. After building 8-12 interceptors based on density and a booster for each, get Bio4 and build as many ML FFs with Rhinos as interceptors. The boosters you sent with the interceptors should get back in time to take the minelayers out to the near perimeter and top them off for additional fuel stations. As your gate network goes up, you will need boosters less frequently, and in advance positions should provide awesome scanner coverage at 25%. Outer perimeter of shifting SS, middle with Interceptors ranging and on station at planet hopping bottlenecks, inner perimeter of mostly static ML FFs, with fuel FFs going back and forth keeping the other tanks full, and shifting to cover thin spots.

[Updated on: Mon, 03 October 2011 05:03]

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Re: IT without Fuel Mizer, IFE ? Mon, 03 October 2011 05:15 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
After you get past Jihads, you will probably build a crap-ton (10e4+) of chaff that make cheaper planet watchers, and super scanning galleon over-cloakers that only an IT could gate, so take the boosters and crash them into minefields or enemy interceptors. Their final missions will double as recon and stress relief. Very Happy

If you are tech trading, try to get LFs and TGFS ASAP.

AD8 are ok, but the applications and time frame where they are great will likely be limited. First they are decent for incursions into enemy mine fields at speed, if your ships have good shields, additional armour and the enemy doesn't have AD8 yet. A set of PVTs could take a mine hit one turn and 2 the next, when your SD friend decides to detonate. Confused They are good for sweepers that would like to get away from slower CC interceptors. Their best use outside an enemy minefield, is to instigate/exploit counter design. Dedicated Sappers, range zero skirmishers, and retrograde torpedo skirmishers, can have brilliant if short-lived usefulness.

[Updated on: Mon, 03 October 2011 06:53]

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Re: IT without Fuel Mizer, IFE ? Sun, 16 September 2012 07:58 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1369
Registered: May 2008
neilhoward wrote on Mon, 03 October 2011 19:59
DDL7


Daddy Dong Legs?

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Re: IT without Fuel Mizer, IFE ? Mon, 01 October 2012 21:28 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Yes. I personally would think DLL7 might make more sense, but in this one thing I follow the established convention.
http://wiki.starsautohost.org/wiki/Abbreviations

[Updated on: Mon, 01 October 2012 21:28]

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Re: IT without Fuel Mizer, IFE ? Tue, 02 October 2012 11:18 Go to previous messageGo to next message
Mark Hewitt is currently offline Mark Hewitt

 
Master Chief Petty Officer

Messages: 105
Registered: June 2006
Location: Calgary, Alberta, Canada
neilhoward wrote on Mon, 01 October 2012 19:28
Yes. I personally would think DLL7 might make more sense, but in this one thing I follow the established convention.
http://wiki.starsautohost.org/wiki/Abbreviations


Also called conservation of the typo. Smile

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Re: IT without Fuel Mizer, IFE ? Sat, 06 October 2012 01:07 Go to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

magic9mushroom wrote on Sun, 16 September 2012 17:28
neilhoward wrote on Mon, 03 October 2011 19:59
DDL7


Daddy Dong Legs?


I read it as DaDdy Longlegs. Wink



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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