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Re: SS Race Idea |
Tue, 24 February 2009 01:41 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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DaYng1 wrote on Tue, 24 February 2009 11:51 | I would like to get some help on this SS race idea. I found it very hard to make a good hab/tech/econ/lrt SS race.
This is the best i could come up with. Any help would be appreciated
SS Lrt: ARM IFE NRSE NAS
16% GR/GRAV: 0.40 - 3.92/TEMP: -100 - 148/RAD: 22 - 84/
1-1500 POP RES/FACTORIES:12/8/16/MINES:10/3/11/ GERM BOX NOT CHECKED
CON,WEP CHEAP
ENG,ELEC,PROP,BIO EXP
TECH 3 BOX NOT CHECKED
30 EXTRA PTS FOR MIN CONCS
I know its not ideal. I would like ISE and GERM BOX but this is the best i got.
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Ok.
ARM is a TRAP. (a la Admiral Ackbar)
The extra efficiency is minimal, the main advantage is being able to gate your miners. Unless you're AR, that isn't a big deal. Don't take it. OBRM is probably better if you're playing HG.
16% growth is too low for a normal race. Get 17% and HP settings, or 19% and HG settings.
Your hab is too wide. Get an immunity, because they help planet value so much, and shrink your hab down to 1 in 7 or so.
1/1500 pop efficiency is suboptimal: the best efficiency is either 1/1000 (the breakpoint) or 1/2500 (the rock bottom).
Your factories are alright, but you need the G box to avoid a massive crunch. Don't be afraid to make factories cost 9 if you have to. In fact, factory efficiency 12 is pushing it for an SS.
Your mines are crap, try to get them up to at least 10/3/15, otherwise you can't mine effectively.
Tech is fine.
Sticking all of that into the race wizard we get something like:
SS
IFE, NRSE, OBRM, NAS
Grav Imm, Temp -112 - 8, Rad 54 - 84
19%
1/1000
11/9/14/3g
10/3/15
Weap cheap, con normal, all others expensive.
Now obviously since SS is starved for points and a late-game-biased PRT, an HP is also an option, you'd be looking at something like:
SS
IFE, TT, NRSE, NAS, LSP
0.54-1.84, -84 - 84, 27-73 (1 in 10)
17%
1/2500
15/7/21/3g
13/3/18
Weapons cheap, rest expensive.
...
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Re: SS Race Idea |
Tue, 24 February 2009 08:36 |
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Micha | | | Messages: 2343
Registered: November 2002 Location: Belgium GMT +1 | |
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Not too bad races. Though smallish in habs, personally I'd prefer to stay at 1 in 5, 1 in 6, ...
magic9mushroom wrote on Tue, 24 February 2009 07:41 |
Now obviously since SS is starved for points and a late-game-biased PRT, an HP is also an option, you'd be looking at something like:
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Late game, I would disagree. Late game everybody can fly 98% cloaked fleets, IS have tachyons and JoaT can overwhelm you with a net of dirt cheap scouts (and other HPs might be able to afford that as well, at higher expense of course).
Starved in points, yes.
mch
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Re: SS Race Idea |
Thu, 26 February 2009 12:52 |
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Hi ,
Your desine :
G:1.08-6.56 /T: -148-12 R:Imm 18%GR 1 in 5
1-2500 pop IFE NRSE OBRM NAS
15,9,19 Facs Germ box checked 10,3,15 Mines
Con,Wep cheap all else exp
maybe a other idea for SS desine for you is not HP :
(and the immune would not be my first choose )
IFE NRSE OBRM NAS
G:imm T:-176 -8 R: 66-94
1 in 7
18% GR
13,9,16 Facs Germ box not checked 10,3,13 Mines
Weapon cheap rest exp
Should work good . You should think about no immune and 19% GR
and some more mines mayby box for startingtech checked.
ccmaster
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Re: SS Race Idea |
Thu, 26 February 2009 19:12 |
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DaYng1 wrote on Fri, 27 February 2009 11:53 | I think hg for ss sucks. they are too point starved for it to work without crippling early devolpment and being a tasty target for a -f.
why do all 1imm races take grav instead of rad? the stupid offical strategy guide by the game designers company said the best imm is rad.
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because of the tech [not] required for terraforming. Gravity terra is propulsion tech which is much less researched than energy(temp) or weapons(rad). Also if you're going 2 immune, rad is your best choice for non-immune because it has an even hab spread(the others are trapezoidal) so you get better usage from the ends of the hab range.
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Re: SS Race Idea |
Thu, 26 February 2009 19:22 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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DaYng1 wrote | I think hg for ss sucks. they are too point starved for it to work without crippling early devolpment and being a tasty target for a -f.
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I think the biggest benefit to SS is in early game. I imagine -f, QS, and 1WW would work well with SS.
DaYng1 wrote |
why do all 1imm races take grav instead of rad? the stupid offical strategy guide by the game designers company said the best imm is rad.
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Galactic Temp and Gravity are around the midpoint. Radiation for all planets could be skewed high or low. This by itself would be the justification for taking Radiation immunity but is erroneous. However the necessity to make the race through weapons research a priority also argues for a different immunity. Also the ubiquity of the IFE/NRSE combination makes propulsion research beyond 11 a lower priority. In the same manner RS will argue against Temp immunity.
Edit: Gible's track ball is too fast for me.
[Updated on: Thu, 26 February 2009 21:56] Report message to a moderator
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Re: SS Race Idea |
Thu, 26 February 2009 23:08 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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DaYng1 wrote on Fri, 27 February 2009 12:43 | Why would you design this PRT for endgame ie HP if it's biggest advantages are in the pre battleship era?
Thats why i initaly designed my first race with such a wide hab.
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Because they aren't. Robber Barons require Bio 10, which will be in the BB era for sure. Ultracloaks are likewise unlikely to be gotten before BBs.
In the Nubian era, overcloakers make SS much less useful, but that's 30-50 turns later.
Also, if you think SS are too point starved for HG to work without being eaten, then remember that HP is always easier to eat. The reason HP SS is played is because they work better with it. Their cloaking certainly helps there.
[Updated on: Thu, 26 February 2009 23:12] Report message to a moderator
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