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Re: CE |
Wed, 11 March 2009 21:32 |
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In the game Underdogs I had CE.
The CE trait was an economic advantage for our alliance.
The points saved in the racial wizard where invested in stronger economic settings and reduced the production costs of our fleets.
It allowed me to have a PP race with 12/9/16 factory settings and 3.5 cheap tech without giving up remote mining.
Savings per ship due to CE on our front line battleships.
... Saving .. % .. Cost
R...14...2.38%...589
G...10...7.60%...184
I....04...2.20%...180
B...02...1.20%...166
Allies don't inherit the CE handicap when gifted the ships, so 30-40 of these per turn where gifted to my warmonger ally.
The only warships I kept where a gateable reserve for starbase defense, and 1/2 the chaff (so we had chaff moving at both speed 1 and 2 on the battleboard), so the negative effects of CE where minimized.
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Re: CE |
Sun, 06 December 2009 07:42 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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Micha wrote on Wed, 14 January 2009 23:31 |
Eagle of Fire wrote on Sat, 10 January 2009 09:14 | Now ships given to you by another player (or MT) are always 30% cheaper in ressources when you scrap it.
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As a side note: and because the (transferred ships) are "flagged" they take up an extra design slot and you can't build them yourself ...
mch
| I thought you could build them yourself as long as you transfer them to the (CE/other player) and then they transfer it back. Initially it still takes 2 of your slots and you lose the turns while you transfer (probably while they are gating to your stack anyway) but this way you can still have a single stack when needed and when the design becomes obsolete you can delete the ('transfer') design slot?
I have misunderstood?
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Re: CE |
Sun, 06 December 2009 10:40 |
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Micha | | | Messages: 2343
Registered: November 2002 Location: Belgium GMT +1 | |
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Soobie wrote on Sun, 06 December 2009 13:42 |
Quote: | As a side note: and because the (transferred ships) are "flagged" they take up an extra design slot and you can't build them yourself ...
mch
| I thought you could build them yourself as long as you transfer them to the (CE/other player) and then they transfer it back. Initially it still takes 2 of your slots and you lose the turns while you transfer (probably while they are gating to your stack anyway) but this way you can still have a single stack when needed and when the design becomes obsolete you can delete the ('transfer') design slot?
I have misunderstood?
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You can of course build the initial ship design (one slot), those you transfer to another player and he transfers them back. That takes up the second slot, which you can NOT build.
The transferred ships (which can't be build by anyone) can be grouped in a large stack and you can indeed delete the initial slots once you are no longer building that design, and the one not flying the stack can delete the transfer slot as well.
Downsides are as you say it takes up two slots for both players while doing this and you lose turns in transferring. The one who will fly the stack will need to have his ships transferred twice. First time to the other player, second time back to him. Means you have a two turn delay in ships, which in most cases hopefully won't matter much. Besides when you do this you want a huge stack, meaning several years of building, those few years won't matter much ...
Upside is that you can have a huge stack which might have semi inpenetrable shields because of RS/defs and they can deliver a formidable blast with combined arms towards the enemies smaller stacks.
I did this in the last big game I was in (diawar2), it also negated the enemies gatlings since my ally and I weren't flying seperated stacks. Unfortunately the game ended premature around 2509 :-/ ... it had probably 50 years left till a real winner would show ...
mch
...
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