max weight/distance for gates |
Sun, 19 October 2008 21:35 |
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bigcanuknaz | | Officer Cadet 1st Year | Messages: 205
Registered: July 2004 | |
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I know you can go overweight and overdistance by a few percent. I looked and searched but could not find a reference to a specific limit. When designing my ships for a 300/500 gate, how heavy can I make them for no damage?
Does the same % apply to distance overgating?
Does the same % apply to other gates?
naz
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Re: max weight/distance for gates |
Mon, 20 October 2008 08:15 |
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iztok | | Commander | Messages: 1219
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
bigcanuknaz wrote on Mon, 20 October 2008 04:30 | I want to know how much overweight and/or overdistance I can go without having any damage or any chance of disappearing.
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The name of the gates tells you all. 100/250 means you can gate without damage a ship of mass 100kT and less to a distance of 250 LY and below. Anything more will do some damage.
BR, Iztok
[Updated on: Mon, 20 October 2008 08:15] Report message to a moderator
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Re: max weight/distance for gates |
Mon, 20 October 2008 09:53 |
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bigcanuknaz | | Officer Cadet 1st Year | Messages: 205
Registered: July 2004 | |
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Hmmm...
In stars, if you have a 300/500 gate, and you select a planet 518.7 (for example) light years away, the display does not say warp9, or warp10, it immeadiately defaults to "use stargate" and does not say "danger."
I have always assumed this is a safe gate, with no damage, and no chance of ship loss.
Are you saying that there will be minimal damage, and that there is a small chance of ship loss?
I usually play IT, so with the any/300 gate, do not have ship weight restrictions. Now, playing with another race, I assumed that there was the same allowance with weight, where you could safely gate a say 303, or 315 kt ship through a 300/500 gate.
I guess I'll have to testbed it. I'll get back to you.
naz
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Re: max weight/distance for gates |
Mon, 20 October 2008 14:21 |
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Bystander | | | Messages: 141
Registered: June 2003 Location: Tampa, Florida, USA |
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I found the writeup by a guy named Bill Butler on overgating and saved it to a draft email for storage many years ago:
Any damage suffered through overgating is added to any existing damage. So a 75% damaged ship, suffering 25% damage will be at 100% damage and thus die.
It is also possible due to rounding, that a ship could suffer 100% damage from extreme overgating, and thus die this way even if it starts as undamaged.
Distance Overgating (Safe mass):
1% for every 4% beyond the safe distance, starting at 104%. For ships significantly below the safe mass, the damage suffered will be slightly less (as little as 0.96 * expected damage as above).
-When distance overgating, only the limits of the sending gate are important.
-When mass overgating, the limits of BOTH gates are relevant in calculating damage, but only the sending gate is relevant in calculating the chance of the ship vanishing.
-IT races have a decreased chance of overgated ships disappearing into the void. However, ships that do gate successfully are damaged just as much as any other race's.
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