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Order of Events Fri, 03 February 2006 15:11 Go to next message
quatch is currently offline quatch

 
Crewman 1st Class

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Registered: April 2003
Location: Ontario, Canada

What happens first, research or production.

Ie, with bleeding edge, do you pay double in the turn you reseach that extra level?

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Re: Order of Events Fri, 03 February 2006 16:05 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

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Registered: November 2003
Location: MN, USA
quatch wrote on Fri, 03 February 2006 14:11

What happens first, research or production.

Ie, with bleeding edge, do you pay double in the turn you reseach that extra level?


I haven't tested it for bleeding edge, but I have never noticed a any difference in resources/mins used, if calculated for the current tech. I believe the designers meant for production to take all year, "It is assumed that production takes all year" -McBride, and research is part of the Production phase. So, supposedly they happen at the same time, but are not finished till year end.

Although illogical for production to be an all year event, yet still be in a Order of Events, from a programming angle you have to draw the line somewhere. Smile

It would be cool if someone knows, or has tested this.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Order of Events Fri, 03 February 2006 16:14 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

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Registered: April 2003
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Production happens first.

Research is accumulated throught the production phase and then applied after production is done.

This has effects beyond BET, normal miniturization is affected as well. So is terraforming (you could research w16 in one turn, but even if you have auto max terraforming, you don't build it till next year). Defenses and scanners will build the old versions, but research will update them the same turn.



- LEit

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Re: Order of Events Fri, 03 February 2006 20:42 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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LEit wrote on Fri, 03 February 2006 22:14

Production happens first.

Research is accumulated throught the production phase and then applied after production is done.

This has effects beyond BET, normal miniturization is affected as well. So is terraforming (you could research w16 in one turn, but even if you have auto max terraforming, you don't build it till next year). Defenses and scanners will build the old versions, but research will update them the same turn.



I beg to differ:

In my experience, many a time auto-terraforming has kicked in sucking a sizable chunk of the research budget (as I almost always give only leftover resources to research) because of acquiring some tech, be it by battle, waypoint zero invading or scrapping or even normal research.

Scanners get immediately upgraded and their reports too. I have plenty of experience as JoaT in the matter.

IIRC, defenses get also immediately upgraded. At least once I saw a packet fail to wipe out a population because of that. Worth testbedding, indeed.

I also remember at least one instance of a ship due to be built in 2 turns miraculously getting built in one turn because of updated miniaturization.

Knowing exactly if the newly acquired tech applies to all planets or just those processed "after" it was reached, is an altogether different matter. Wish I had the time/patience right now to testbed it.



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Order of Events Fri, 03 February 2006 23:20 Go to previous messageGo to next message
Kotk

 
Commander

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m.a@stars wrote on Sat, 04 February 2006 03:42

I beg to differ:

In my experience, many a time auto-terraforming has kicked in sucking a sizable chunk of the research budget (as I almost always give only leftover resources to research) because of acquiring some tech, be it by battle, waypoint zero invading or scrapping or even normal research.

Waypoint zero invading and scrapping have done it to me too, but these are at start of the event list. With normal research, waypoint 1 drop or battle i have not seen that such a thing happens. Can you provide evidence?

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Re: Order of Events Sat, 04 February 2006 04:16 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Kotk wrote on Sat, 04 February 2006 05:20

m.a@stars wrote on Sat, 04 February 2006 03:42

I beg to differ:

In my experience, many a time auto-terraforming has kicked in sucking a sizable chunk of the research budget (as I almost always give only leftover resources to research) because of acquiring some tech, be it by battle, waypoint zero invading or scrapping or even normal research.

Waypoint zero invading and scrapping have done it to me too, but these are at start of the event list. With normal research, waypoint 1 drop or battle i have not seen that such a thing happens. Can you provide evidence?



Yep, you're right about the extremes (i.e: waypoints). Hard evidence about the middle range and battles will require a carefully set up testbed which I could be able (or not) to arrange in a reasonable time. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Order of Events Sat, 04 February 2006 22:24 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

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The question was about research, not about other methods of getting tech. I suppose I should have added that to the answer.

If you get a tech level, it isn't applied immediatly, there is a later check to see if you've gotten it.

First scrapping, then weapoint 0 pop drops.

Then tech is checked for.

Packets that don't hit the same turn they are launched arrive at this point, I'm not sure if it happens before or after tech is gained, I would guess after.

Then production happens (including reserch - note you don't get new tech levels yet).

Then SS bonus gained (note that SS bonus is based on the field some one starts at, and not what they may switch to, SS bonus may not take GR into account either, I havn't tested that).

Then tech is checked for.

Then packets that hit the same turn they are launched.

Then ship combat, and finally waypoint 1 drops.

Then tech is checked for.

Meeting the MT happens after ship combat, but I'm not sure exactly when.


So...
If you get tech from w0 drops or scrapping, it will apply for production, from any other method, it won't apply till next turn.

Planetary scanners (and JOAT built-ins) get built with the old tech, BUT, before the end of the turn they get upgraded, and since scanning doesn't take place till after they're upgraded, they will see with the new tech.

Research could upgrade defenses before a same turn packet hits, or if it's w0 or scrap, before any packets hit.



- LEit

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Re: Order of Events Mon, 10 July 2006 03:55 Go to previous messageGo to next message
Micha

 

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LEit wrote on Sun, 05 February 2006 04:24

If you get a tech level, it isn't applied immediatly, there is a later check to see if you've gotten it.

Hm ... those "tech checks" should be in the SOoE as well, they are important.

I noticed in a game lately that there is no immediate tech check after battle. I got eny16 from shooting down enemy ships but their bombing following immediately after that was still against my eny10 defenses ...

mch

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Re: Order of Events Mon, 10 July 2006 06:19 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Micha wrote on Mon, 10 July 2006 09:55

LEit wrote on Sun, 05 February 2006 04:24

If you get a tech level, it isn't applied immediatly, there is a later check to see if you've gotten it.

Hm ... those "tech checks" should be in the SOoE as well, they are important.

I noticed in a game lately that there is no immediate tech check after battle. I got eny16 from shooting down enemy ships but their bombing following immediately after that was still against my eny10 defenses ...

mch


That's gotta hurt, but it would have been a lot weirder if your salvaging techies had managed to sortie to the battle site, scrounge the superior Energy tech, bring it back to your planet, retool all machinery and improve planetwide defenses *before* the (victorious) enemy bombers unleashed their cargo. Razz



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Order of Events Mon, 10 July 2006 15:17 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

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m.a@stars wrote on Mon, 10 July 2006 06:19

That's gotta hurt, but it would have been a lot weirder if your salvaging techies had managed to sortie to the battle site, scrounge the superior Energy tech, bring it back to your planet, retool all machinery and improve planetwide defenses *before* the (victorious) enemy bombers unleashed their cargo. Razz


On the other hand, think of the motivation.

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Re: Order of Events Tue, 11 July 2006 18:01 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

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Marduk wrote on Mon, 10 July 2006 21:17

m.a@stars wrote on Mon, 10 July 2006 06:19

That's gotta hurt, but it would have been a lot weirder if your salvaging techies had managed to sortie to the battle site, scrounge the superior Energy tech, bring it back to your planet, retool all machinery and improve planetwide defenses *before* the (victorious) enemy bombers unleashed their cargo. Razz


On the other hand, think of the motivation.


Heh, there's that, yeah. A nice LRT to have, perhaps? Guaranteed Instant Tech Gathering! Wink



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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