Home » Stars! 2.6/7 » The Academy » Order of Events
Order of Events |
Fri, 03 February 2006 15:11 |
|
|
What happens first, research or production.
Ie, with bleeding edge, do you pay double in the turn you reseach that extra level?
Report message to a moderator
|
|
|
Re: Order of Events |
Fri, 03 February 2006 16:05 |
|
mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
|
quatch wrote on Fri, 03 February 2006 14:11 | What happens first, research or production.
Ie, with bleeding edge, do you pay double in the turn you reseach that extra level?
|
I haven't tested it for bleeding edge, but I have never noticed a any difference in resources/mins used, if calculated for the current tech. I believe the designers meant for production to take all year, "It is assumed that production takes all year" -McBride, and research is part of the Production phase. So, supposedly they happen at the same time, but are not finished till year end.
Although illogical for production to be an all year event, yet still be in a Order of Events, from a programming angle you have to draw the line somewhere.
It would be cool if someone knows, or has tested this.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
Report message to a moderator
|
|
| |
Re: Order of Events |
Fri, 03 February 2006 20:42 |
|
m.a@stars | | Commander | Messages: 2768
Registered: October 2004 Location: Third star to the left | |
|
LEit wrote on Fri, 03 February 2006 22:14 | Production happens first.
Research is accumulated throught the production phase and then applied after production is done.
This has effects beyond BET, normal miniturization is affected as well. So is terraforming (you could research w16 in one turn, but even if you have auto max terraforming, you don't build it till next year). Defenses and scanners will build the old versions, but research will update them the same turn.
|
I beg to differ:
In my experience, many a time auto-terraforming has kicked in sucking a sizable chunk of the research budget (as I almost always give only leftover resources to research) because of acquiring some tech, be it by battle, waypoint zero invading or scrapping or even normal research.
Scanners get immediately upgraded and their reports too. I have plenty of experience as JoaT in the matter.
IIRC, defenses get also immediately upgraded. At least once I saw a packet fail to wipe out a population because of that. Worth testbedding, indeed.
I also remember at least one instance of a ship due to be built in 2 turns miraculously getting built in one turn because of updated miniaturization.
Knowing exactly if the newly acquired tech applies to all planets or just those processed "after" it was reached, is an altogether different matter. Wish I had the time/patience right now to testbed it.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
|
|
| |
Re: Order of Events |
Sat, 04 February 2006 04:16 |
|
m.a@stars | | Commander | Messages: 2768
Registered: October 2004 Location: Third star to the left | |
|
Kotk wrote on Sat, 04 February 2006 05:20 |
m.a@stars wrote on Sat, 04 February 2006 03:42 | I beg to differ:
In my experience, many a time auto-terraforming has kicked in sucking a sizable chunk of the research budget (as I almost always give only leftover resources to research) because of acquiring some tech, be it by battle, waypoint zero invading or scrapping or even normal research.
|
Waypoint zero invading and scrapping have done it to me too, but these are at start of the event list. With normal research, waypoint 1 drop or battle i have not seen that such a thing happens. Can you provide evidence?
|
Yep, you're right about the extremes (i.e: waypoints). Hard evidence about the middle range and battles will require a carefully set up testbed which I could be able (or not) to arrange in a reasonable time.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
|
|
|
Re: Order of Events |
Sat, 04 February 2006 22:24 |
|
LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
|
The question was about research, not about other methods of getting tech. I suppose I should have added that to the answer.
If you get a tech level, it isn't applied immediatly, there is a later check to see if you've gotten it.
First scrapping, then weapoint 0 pop drops.
Then tech is checked for.
Packets that don't hit the same turn they are launched arrive at this point, I'm not sure if it happens before or after tech is gained, I would guess after.
Then production happens (including reserch - note you don't get new tech levels yet).
Then SS bonus gained (note that SS bonus is based on the field some one starts at, and not what they may switch to, SS bonus may not take GR into account either, I havn't tested that).
Then tech is checked for.
Then packets that hit the same turn they are launched.
Then ship combat, and finally waypoint 1 drops.
Then tech is checked for.
Meeting the MT happens after ship combat, but I'm not sure exactly when.
So...
If you get tech from w0 drops or scrapping, it will apply for production, from any other method, it won't apply till next turn.
Planetary scanners (and JOAT built-ins) get built with the old tech, BUT, before the end of the turn they get upgraded, and since scanning doesn't take place till after they're upgraded, they will see with the new tech.
Research could upgrade defenses before a same turn packet hits, or if it's w0 or scrap, before any packets hit.
- LEitReport message to a moderator
|
|
| |
Re: Order of Events |
Mon, 10 July 2006 06:19 |
|
m.a@stars | | Commander | Messages: 2768
Registered: October 2004 Location: Third star to the left | |
|
Micha wrote on Mon, 10 July 2006 09:55 |
LEit wrote on Sun, 05 February 2006 04:24 | If you get a tech level, it isn't applied immediatly, there is a later check to see if you've gotten it.
|
Hm ... those "tech checks" should be in the SOoE as well, they are important.
I noticed in a game lately that there is no immediate tech check after battle. I got eny16 from shooting down enemy ships but their bombing following immediately after that was still against my eny10 defenses ...
mch
|
That's gotta hurt, but it would have been a lot weirder if your salvaging techies had managed to sortie to the battle site, scrounge the superior Energy tech, bring it back to your planet, retool all machinery and improve planetwide defenses *before* the (victorious) enemy bombers unleashed their cargo.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
|
|
| |
Re: Order of Events |
Tue, 11 July 2006 18:01 |
|
m.a@stars | | Commander | Messages: 2768
Registered: October 2004 Location: Third star to the left | |
|
Marduk wrote on Mon, 10 July 2006 21:17 |
m.a@stars wrote on Mon, 10 July 2006 06:19 | That's gotta hurt, but it would have been a lot weirder if your salvaging techies had managed to sortie to the battle site, scrounge the superior Energy tech, bring it back to your planet, retool all machinery and improve planetwide defenses *before* the (victorious) enemy bombers unleashed their cargo.
|
On the other hand, think of the motivation.
|
Heh, there's that, yeah. A nice LRT to have, perhaps? Guaranteed Instant Tech Gathering!
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
|
|
|
Goto Forum:
Current Time: Mon Dec 02 06:32:14 GMT-5 2024
|