Advantages of Rogue over Galleon? |
Mon, 07 March 2005 10:11 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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Main advantage seems to me Rogue 2 engines, galleon 4 engines, that makes a huge cost difference, in case of expensive engines.
Galleon has 2 more slots, but these are from shields and scanner slots so are not that useful, Rogue has 6 different possibilities to place elec and so on while galleon has 4. But i always didn't find anything to make use of that many different slots, 2-3 elec12 cloaks, then jammers, mines or weapons. Futhermore, the 4 armor slots of the galleon are useful, as 4 shadow shields + 2 ultras cloak 98%, while 3 + 2 cloack 97%(with a chameleon it gets 98 again, but a robber baron is far more preferrabble).
Galleon hull is more expensive in resources but cheper in iron.
Tech is of course 8 and 11, but that difference is little in my eyes, except con is expensive.
Big advantage of galleon is 1000 kT of cargo, far advantagous for lonely mineral stealing missions and in case of robbing after a battle(normal LFs have problems surviving a battle, being unarmed and little jammed). Furthermore here is 4 engines a slight adavantage, fully packed gelleon is faster than fully packed rogue due to speed formula using the term wight/numb of engines.
Furthermore battle survival of galleon is better, since with robber baron and 98% cloaked the rogue has 7 slots for survival equipment, with the galleon having 8 slots for it.
Mine hit survival is better for rogue.
Rogue has more fuel relativ to weight and especially to weight with filled cargo.
So i'm a bit lost why everybody seems to be so fond of rogue, often the galleon seems to be better.
Or do you all have NRSE?
Carn
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Re: Advantages of Rogue over Galleon? |
Mon, 07 March 2005 16:16 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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One common use for a Galleon or Rogue is the spy ship, the ideal spy ship is cloaked to 98% (97% for non-SS Galleons), moves 2.5, has a decent scanner, has a decent engine, lots of fuel, can take a mine hit by itself, and is cheap and expendable. Some give up the battle speed for other things: cheaper or mines, or some defenses.
Rogues do all of that at least as well as Galleons, and are cheaper. With four ram scoop engines, Galleons fair poorly in mine fields.
- LEitReport message to a moderator
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Re: Advantages of Rogue over Galleon? |
Tue, 20 March 2012 17:48 |
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Not really. Considering that the spy ship galleon/rouge will be operating solo, we have to assume the max fleet damage will be applicable.
Thus both the galleons and rouges will get the same damage (500/600 per fleet, instead of 100/125 for each engine).
Considering it's solo-role, the galleon will be sturdier.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Advantages of Rogue over Galleon? |
Wed, 21 March 2012 17:03 |
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nmid wrote on Wed, 21 March 2012 10:48 | Not really. Considering that the spy ship galleon/rouge will be operating solo, we have to assume the max fleet damage will be applicable.
Thus both the galleons and rouges will get the same damage (500/600 per fleet, instead of 100/125 for each engine).
Considering it's solo-role, the galleon will be sturdier.
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You might want to testbed that before you try it in a game....
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Re: Advantages of Rogue over Galleon? |
Wed, 21 March 2012 22:31 |
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Thanks.
Turns out I misinterpreted the information in the stars game.
When u click the minefield, the pop up very clearly defines the damage per ship, per engine.. But for the min fleet damage, it doesn't specify it per engine.
With my revised information, the galleon will take 2400 damage with FMs or ram scoops while rouges will take 1200, instead of 600 as I was assuming.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Advantages of Rogue over Galleon? |
Thu, 22 March 2012 00:56 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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nmid wrote on Wed, 21 March 2012 19:31 | Thanks.
Turns out I misinterpreted the information in the stars game.
When u click the minefield, the pop up very clearly defines the damage per ship, per engine.. But for the min fleet damage, it doesn't specify it per engine.
With my revised information, the galleon will take 2400 damage with FMs or ram scoops while rouges will take 1200, instead of 600 as I was assuming.
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Non-ramscoop engines takes 1000, fm takes 1200, and other ramscoops take 1250 for single rogues. 2000, 2400, and 2500 for galleons.
[Updated on: Thu, 22 March 2012 04:41] Report message to a moderator
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Re: Advantages of Rogue over Galleon? |
Thu, 22 March 2012 06:08 |
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Neil and I are working and testing things out. We ought to have something interesting to post by the weekend.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Advantages of Rogue over Galleon? |
Thu, 22 March 2012 20:20 |
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neilhoward wrote on Thu, 22 March 2012 17:56 | fm takes 1200, and other ramscoops take 1250 for single rogues
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...this is contrary to existing knowledge...always previously the fm was recorded as getting the same damage as other RS engines - and explicitly including the Settler's delight and enigma pulsar.
I assume you confirmed this difference...
did you try every RS engine type?
was there any differences among the non-RS engines?
Does it happen with hulls other than Rogue and Galleon?
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Re: Advantages of Rogue over Galleon? |
Tue, 21 June 2016 09:04 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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XAPBob wrote on Tue, 21 June 2016 18:47magic9mushroom wrote on Tue, 21 June 2016 08:51I just feel like pointing out that the Rogue is actually not more expensive than the Galleon in Ironium. The 12% extra miniaturisation outweighs the Galleon's lower base cost. Galleons look cheaper in the tech browser before you get to Con 11, but that's meaningless because you can't actually build them then.
(This applies to quite a few other tech comparisons as well, incidentally. A lot of components don't go up in base cost very much, or even go down slightly, as you get better versions... but the early versions are still cheaper than the later ones by the time you *get* to the later ones.)
Are they still cheaper once you are another 6-10 levels on?
Of course. In fact, the gap increases, because every level the Rogue's going down 4% of 80 while the Galleon's going down 4% of 70.
Put another way, each level of miniaturisation is better than the one before (until you hit the cap).
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