-F IT |
Sun, 19 January 2003 05:47 |
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freakyboy | | Lieutenant | Messages: 583
Registered: November 2002 Location: Where the clowns can't re... | |
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Something occured to me.
For a -F race the 2 most important things are quick transportation of colonists and getting colonisers to outer worlds quickly.
IT is perfect for this.
SO why am I having such difficulty even getting close to what I can with a -F JOAT???
Any tips? -F is the econ model I have trouble with most.
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Re: -F IT |
Sun, 19 January 2003 17:33 |
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Sotek | | Chief Warrant Officer 2 | Messages: 167
Registered: November 2002 | |
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Double cost, sure, but that's still only what, 100 points?
You can afford a nice hab (especially with the narrow grav. The narrow grav gives you REALLY good planets, because you can start with some pretty good terra, and the value range you get is definitely worthwhile. And it also gives you quite the lot of points.
Don't forget, you're an IT.
You have no need for IFE, and ISB is optional.
You can afford 3.5 tech and that hab as a -f with basically no 'positive' LRTs, and well, you have no need for them, really.
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Re: -F IT |
Mon, 20 January 2003 23:23 |
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Greetings All,
Thought I would come out of my dormant fase and give comments on this race econ design.
For one thing IT is very nice for a -f if you know how to use it. One thing to keep in mind is that they start off with Con/Prop 5 regardless of the game, that is DLL7 _AND_ Privateers (don't forget Stargates), so not selecting IFE will not hurt you, nor will selecting NRSE, as your IT stargates can get you from point A to point B regardless of mass.
That in mind you need Weapons and Con Cheap, and with a 20% GR, imune narrow wide hab, you can afford to use it. Also keep in mind that going with a 1000/1 resource income and 20% is a LOT cheaper than a 900/1 -f econ. Don't belive me, check yourself. Though you could drop your GR to 19% and try to go with the nice boosters as IFE and ISB WITHOUT NRSE, or even improve your mine settings, but the idea is to just keep moving. Just remember it is cheaper to keep it simple, as the difference for a 2500/1 and a 1000/1 are the benchmarks for points in the Race wizard, anything less than 1000/1 and between that and 2500 is either to expensive or not worth the points. And when setting up a -f econ it is better to max out to 20% as it makes for earlier expansion and quicker setup of new colonies (really nice when you don't select ISB and getting cheap Orbital Fort Stargates out in one year).
That in mind it is just a matter of taste. If you feel you like the high cost and low return of a 900/1 col efficiency (an improvement of less than 123 resources per maxed out colony) or you like having more cheap tech that is your playing style.
Hope this helps,
Stalwart
Recognition: Thanks to those in the mIRC chat room for advice concerning this PRT and its follow up econ moddle. Special thanks to Sotek for his "Specialty" in -f IT race designs. And no he has a special strategy different from above, or at least a different aproach.
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"Attaining one hundred victories in one hundred battles is not the pinnacle of excellence. Subjugating the enemy's army without fighting is the true pinnacle of excellence."- Sun TzuReport message to a moderator
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Re: -F IT |
Mon, 27 January 2003 11:43 |
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Apelord | | Master Chief Petty Officer | Messages: 99
Registered: November 2002 | |
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Trick with a -fac IT (as with all -fac races) is to maximize your pop growth. That's done through a combination of careful micromanagement and paying attention to early hab settings and terraforming potential. Why the emphasis on hab? Hab determines max planet size and thus how many colonists you get out of the world.
Consider:
IT
TT-OBRM-RS
.69 to 1.44g
-136 to 136 temp
16 to 84 rad
19% growth
1/1000 -fac settings
12/3/12 mines
3 cheap, 2 normal, 1 expensive
12pts left over for mins
A race like this can ramp like mad since there will be a number of planets that can be turned green (good green) fast due to the narrow grav feild (which coupled w/high prop starting tech and a little bio gets you +-7% fast) AND the lower cost of TT terraforming. Fast mine ramp, great efficiency and while you can't build a lot of them: YOU DON"T NEED TO. Gate stuff around. Overall the race will produce some rather awesome amounts of minerals. Gate minerals around and you can have tons of worlds kicking out ships at a slow rate, but since you are IT you can gather ships quickly over great distances so this isn't a drawback. With this race you grab everything you can quickly and put gate up into sctors so you can begin exporting colonists via gates.
Another approach can be to temp immune and narrow shifted grav+rad feilds while dropping TT. This is about the same since you forego terraforming of one feild at the expensive of 30% cheaper terraforming. Difference is that with one immune you'll have more good worlds, but fewer overall. Hence one would tend to build larger crash and burn fleets to set worlds up quickly, then gate new crash and burn fleets out to the colonies and send them even farther.
While neither of these approaches is perfect (I just slammed out the top race without testing it much) the important point is approach gets coupled with a play style. Just having a solid race design is not enough in Stars!. A cruddy race can lose you the game, but a great race design by itself wi
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[Updated on: Mon, 27 January 2003 11:44]
"The object of war is not to die
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Re: -F IT |
Sat, 24 May 2003 12:55 |
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The Taubat | | Officer Cadet 3rd Year | Messages: 263
Registered: December 2002 | |
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yeah, youre not wrong, with that you should take NRSE and CE, since you are a IT, and take an immune, 1/8 -f race will go over like a lead balloon, dosnt work, or just not as well, a -f race will almost always have at least one immune, and should.
Royal Sha'a'kar of the Taubat peopleReport message to a moderator
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Re: -F IT |
Thu, 27 November 2003 10:31 |
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The Taubat wrote on Sat, 24 May 2003 17:55 | yeah, youre not wrong, with that you should take NRSE and CE, since you are a IT, and take an immune, 1/8 -f race will go over like a lead balloon, dosnt work, or just not as well, a -f race will almost always have at least one immune, and should.
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Just wondering, what is reasonable hab for a 1 immune -f IT ?
I can't get better that 1 in 4, no matter what I try in the RW, and to get even that I need to sacrifice ISB.
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Re: -F IT |
Tue, 17 February 2004 04:14 |
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goober | | Chief Warrant Officer 3 | Messages: 175
Registered: December 2003 Location: +10 | |
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-f IT rocks!
Seems my favoured design flouts the majority of the suggestions given in this thread. But the basic premise that you can shift pop (and mins and vessels ofc) where you want it kicks ass.
Goober.
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