Home » Primary Racial Traits » SS » What kind of Rogue?
What kind of Rogue? |
Thu, 08 January 2004 12:17 |
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joseph | | Lt. Junior Grade | Messages: 440
Registered: May 2003 Location: Bristol | |
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In the HE tread I saw as part of a long (very long) discussion, someone suggest the use of Rogues with 4 jihad and computers rather than Crusiers with 4 jihad and computers.
This I guess would work due to being able to mount more computers on the Rogue. (will testbed when I am not at work)
Which leads me to wonder what other uses this ship could be put to other than a very stealthy transport ship.
So what do you do with your Rogues?
Joseph
Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"Report message to a moderator
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Re: What kind of Rogue? |
Thu, 08 January 2004 16:39 |
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Sotek | | Chief Warrant Officer 2 | Messages: 167
Registered: November 2002 | |
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Minelaying, minesweeping, skirmishing in general.
98% cloaking is acquirable with two UCs, shadow shields, and the chameleon scanner; this leaves you a bit of flexibility.
You have 2x2 GP slots, and 2x2 mine/elect/mech slots.
Beam weapons in the GP, and minelayers in the mine/elect/mech, and you've got a nice skirmisher.
It has 45ly penscan radius, so it can see things reasonably well, and it has 98% cloaking; it *can't* be seen very well.
Plus, it has minelaying so it can drop fields where your opponent least wants them, and it has beams so it can sneak up and shoot down unescorted freighters, minelayers, and other support ships.
Very strong skirmisher.
Or, as a nasty warship...
6 BSCs and no scanner; can hit 83% cloak, which makes it nasty to try to find, so it's good at hit-and-run, and you have room for 2x2 missiles, which will have *immensely* high accuracy, and a high initiative. Not a bad anti-starbase ship, and pretty good in the era before chaff is really cost-effective.
Alternatively, six capacitators and beams.
In either case, it doesn't have the for-ship weight of fire of a BB, but it does have a for-weapon power comprable.
Of course, SS can make some astoundingly nasty BBs, too.
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Re: What kind of Rogue? |
Mon, 19 January 2004 14:59 |
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Sinla | | Warrant Officer | Messages: 132
Registered: February 2003 Location: the Netherlands | |
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What to do with a rogue... Well, what not to!!
one of my favourites: best engine, 3 ultracloaks, 2 or 4 minelayers, 2 or 4 of your best sweepers (or just lasers it you prefer), 3 gorilla's or better and your best scanner. One extra elecslot for maybe a jammer, in case somebody sees you? Only thing missing is speed 2,5, but pretty versatile, n'est-ce pas?
Or how 'bout 'my' Highway Patrol (name courtesy of MCV's Highwayman, just fancied the name ): 3 Shields, 3 Ultra's, 2 Big Mutha's, 2 OT's, 2 elephant scanners, 1 RB and a jammer. Excellent sweeping, scanning and stealing (and it is jammed too).
What I didn't do with my rogues is use them as weaponsplatform, but that is possible too ofcourse
If you can't beat me... Run away...Report message to a moderator
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Re: What kind of Rogue? |
Sun, 22 February 2004 10:58 |
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mcvos | | Crewman 3rd Class | Messages: 7
Registered: September 2003 Location: Netherland | |
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Sinla wrote on Mon, 19 January 2004 20:59 | What to do with a rogue... Well, what not to!!
one of my favourites: best engine, 3 ultracloaks, 2 or 4 minelayers, 2 or 4 of your best sweepers (or just lasers it you prefer), 3 gorilla's or better and your best scanner. One extra elecslot for maybe a jammer, in case somebody sees you? Only thing missing is speed 2,5, but pretty versatile, n'est-ce pas?
Or how 'bout 'my' Highway Patrol (name courtesy of MCV's Highwayman, just fancied the name ): 3 Shields, 3 Ultra's, 2 Big Mutha's, 2 OT's, 2 elephant scanners, 1 RB and a jammer. Excellent sweeping, scanning and stealing (and it is jammed too).
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Always nice to see I inspired someone. But I'm giving the Highwayman design a different name in my current game. Not sure what, though.
My main use for the Rogue hull is the standard terror ship (cloaked, minelayers, and beams for sweeping and skirmishing), and as a platform for the Robber Baron (like the Highwayman). But I'm not quite sure if my Highwayman design is good enough. It has the Robber Baron, obviously, and 3 Ultra Cloaks, and what else? It needs speed 2.5, so enough jets to get there, but fast enemies will still be able to kill my expensive scanner. So what's the best defense? Lots of jammers and shields? Deflectors? Or just keeping the cost down? Or should I combine it wth the Terror Ship design and give it minelayers and beams, so it can skirmish, scan, and rob planets when necessay?
mcv.
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Re: What kind of Rogue? |
Sun, 23 April 2006 01:19 |
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In facing Rogue threats, my biggest fear was relatively cheap 98% cloaked minesweaper/scanner killer. Not sure how minelaying would fit in as downside of bigger prize per catch and minefields give away position.
A cheap overcloaker could be nasty as would allow few frigate sweepers (or destroyers for minefield resistance) or to sneak into enemy territory before splitting up for the big minefield sweep. (As well overcloaker could hide conventional minelayers at times)
No minefields and unknown where big SS warfleets may next ambush scares the enemy.
[Updated on: Sun, 23 April 2006 01:24] Report message to a moderator
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Re: What kind of Rogue? |
Sun, 23 April 2006 13:12 |
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NingunOtro | | Master Chief Petty Officer | Messages: 105
Registered: September 2005 Location: Brussels, Belgium | |
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multilis wrote on Sun, 23 April 2006 07:19 | Not sure how minelaying would fit in as downside of bigger prize per catch and minefields give away position.
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Minefields do not give away position, they give away presence. As you are presumably 98% cloaked, and you do not need to stay in the centre of the minefield to further feed it once it is created, you can move out from the center while still staying inside the minefield. Only make sure you stay far enough inside as not to end outside your own minefield if they sweep part of it, because then you will create a new one and are again more closely pinned down. Out of the center can be a big area to search if they want to. In fact, the center of the minefield is a dangerous place to stay because its coordinates are known and you can be directly targeted through them without the enemy needing to target the invisible rogue. I would use this as a very valid SS tactic to bind superior enemy resources to a task that cost us almost nothing. Being invisible is more terrifying if you let your enemy know you are there with a purpose than if he ignores the fact. He will have to lower resources and priorities on other issues to hunt you down, so it will hurt him more if he knows you are there.
If we were esteemed intelligent 'enough', they would have contacted us.
If we can not find them, either we are not smart enough, or they are smarter at hiding.Report message to a moderator
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Re: What kind of Rogue? |
Fri, 03 April 2009 19:00 |
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boomerlu | | Crewman 2nd Class | Messages: 12
Registered: March 2009 | |
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I like the idea of early game missile Rogues instead of Cruisers.
The main advantage of the BB hull over CA is extra elec slots for computation/jamming to support cap ship missiles.
Rogue can get 6 computers vs Cruisers (4 max). Rogues lose out on armor and iron, but win in resources and elec (if doing a comparison of 4 comp vs 4 comp, Rogues get 2 jammers or possibly 98% cloaking to compensate for their armor disadvantage).
All of this 1 tech earlier than CAs. This, IMO makes for a better missile platform until you can get BBs.
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