Home » Primary Racial Traits » SS » SS ultimate strategy?
Re: SS ultimate strategy? |
Wed, 18 October 2006 11:31 |
|
vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
|
I agree with KnightPraetor that backstabbing must remain part of the game play mix, else players get complacent and don't put the effort required to keep track of the strategic situation with their allies.
I define a backstab as breaking the letter of an existing treaty to cripple an ally. So, attacking a player with whom I've been friendly but with whom I do not have a signed treaty is not a backstab, rather this was a big mistake on the other player's part. Also, writing a treaty in such a way that it allows some form of attack, say it specifically calls out a list of prohibited actions that do not include packet attacks, and then taking advantage of the loophole is not IMO a backstab but again is a big mistake on the packeted player's part.
All that being said, I've only backstabbed a Stars! ally once. We had been allied for many decades, he was in first and pulling ahead and I was in second. Out treaty had no exit clause, a situation I will no longer accept, so I conspired with other players to launch a coordinate attack on my ally. I did not win the game, but neither did he in the 10+ years since then I have never had to resort to an outright backstab because I am very careful in writing my treaties and watching the strategic situation of my allies AND enemies, but should I determine that a backstab is critical to my chances of winning then I will ensure that my knife is very very sharp.
[Updated on: Wed, 18 October 2006 11:31] Report message to a moderator
|
|
| | | | | | | | | | | | |
Impications of backstabbing |
Fri, 17 April 2009 11:54 |
|
neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
|
These are some good thoughts. Maybe this topic could be split.
[Updated on: Fri, 17 April 2009 11:55] Report message to a moderator
|
|
|
Re: SS ultimate strategy? |
Sat, 18 April 2009 06:56 |
|
|
Eagle of Fire wrote on Fri, 17 April 2009 01:03 |
The thing is, it is normal that people get really upset when their "ally" backstab them, since allying with someone usually require a big amount of trust to begin with. And in such case in which it was planned from the start, then it is all about deception and it's even worse then.
But then, to hold a grudge toward a specific player for the rest of his life because you got had in such a way? I find that ludicrous...
|
An ally who backstabs me I'll surely never ally again. What's ludicrous about this?
Report message to a moderator
|
|
| |
Re: SS ultimate strategy? |
Sat, 18 April 2009 14:05 |
|
vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
|
Quote: | An ally who backstabs me I'll surely never ally again. What's ludicrous about this?
|
Again, assuming a strategically well founded and operationally well executed backstab, here's why not re-allying is ludicrous:
1 - The player has shown himself (using masculine here because there are damn few women Stars players) to be an excellent player from the strategic, operational, and diplomatic standpoints. Such players make useful allies and terrible enemies.
2 - Assumably he made a good enough ally for you to put him in a position to effectively backstab you; that up until the backstab the alliance was effective and useful to you. So why deny yourself this usefulness again?
3 - The circumstances for the backstab are unlikely to be common. Again, I am speaking only of a well executed backstab, one in which the strategic situation made the backstab the best play in order to win, the opportunity was available, and the backstab was effectively executed. So, there are not that many times that this correlation of circumstances will happen.
4 - You know that the player is willing to backstab. Think about what information you would need to see the backstab coming and how you can structure getting this information into your treaty. Then write the treaty to give you these guarantees. Also, go ahead and be paranoid if your intel indicates any potential for a backstab.
If the backstab was stupid or the ally was not really a good ally then this does not apply. But then the reasons for not allying have more to do with not allying with stupid and poor allies than with the backstab.
Report message to a moderator
|
|
|
Re: SS ultimate strategy? |
Sat, 18 April 2009 16:38 |
|
|
vonKreedon wrote on Sat, 18 April 2009 20:05 | 2 - Assumably he made a good enough ally for you to put him in a position to effectively backstab you; that up until the backstab the alliance was effective and useful to you. So why deny yourself this usefulness again?
|
Because after the backstab I would, let's say, reevaluate the usefulness of this ally.
Quote: | 4 - You know that the player is willing to backstab. Think about what information you would need to see the backstab coming and how you can structure getting this information into your treaty. Then write the treaty to give you these guarantees. Also, go ahead and be paranoid if your intel indicates any potential for a backstab.
|
Why wasting paper on a treaty with a known backstabber and breaker of treaties?
Eagle of Fire wrote on Sat, 18 April 2009 19:48 | There is such a thing called RP...
|
True.
But usually treaties are done not on a RP-level but a meta-level. Or in other words, they are done between the players and not between the characters.
Now... before you continue to try to convince me to ally a backstabber and what a great thing this could be... would YOU ally with somebody again who once was your ally and backstabbed you?
[Updated on: Sat, 18 April 2009 16:38] Report message to a moderator
|
|
|
Re: SS ultimate strategy? |
Sat, 18 April 2009 18:36 |
|
vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
|
Quote: | Because after the backstab I would, let's say, reevaluate the usefulness of this ally.
|
Certainly, but don't reflexively discard the usefulness of the ally overall. Re-evaluate, and if the "ally" helped you gain territory/score/tech and only in the end-game when you became a bigger strategic threat than help to your "ally" did he orchestrate a masterful backstab, then I argue this guy was a great ally and I would re-ally with him in a heartbeat, but be very very sure to evaluate at what point I might be becoming a greater strategic threat to him than our enemies of the moment.
Quote: | Why wasting paper on a treaty with a known backstabber and breaker of treaties?
|
Because if you have the treaty right to have ships at all his planets, or to have his download and race passwords, or to not allow his to have orbitals in certain areas, etc. these are verifiable things that don't require you to trust the "ally", but rather provide you the early warning of a potential backstab and some amount of mitigation in the event he does backstab.
Report message to a moderator
|
|
| |
Re: SS ultimate strategy? |
Sat, 18 April 2009 23:14 |
|
|
Eagle of Fire wrote on Sat, 18 April 2009 21:05 |
Quote: | But usually treaties are done not on a RP-level but a meta-level. Or in other words, they are done between the players and not between the characters.
|
I have to respecfully disagree with you here.
Very loudly.
|
Really? I agree very loudly with Altruist. I would not ally with someone who has backstabbed me before. I would even take a lot of convincing to ally with someone who I knew had backstabbed someone else before. Because that PLAYER has shown that they are capable of it.
When I ally with someone I expect complete trust & I give complete trust. Not only that but I prefer an ally that is generous & I am always generous to my ally. In that kind of alliance you maximise your chances of victory & I have to admit that I like to win.
If I'm falling behind my ally & it's a winner-take-all game would I backstab him then? Absolutely not! If I can activate an exit clause I might & if there is a fixed period still to go I might ask for a dissolution - if he says "no" then I would probably serve the fixed period & treat it as a tactical error though I might be a little less generous than before. It would take a very extreme situation before I broke the agreement & even then I would give my soon-to-be-ex-ally notice that it will happen.
For me an agreement is binding & should never be broken even between races that are not allied. For example, if I agreed to deliver 3,000kt Germ in the future in exchange for some ships now I would deliver the minerals at the prescribed time even if the 2 races had fallen out by then & were at war.
Rider
In Diadochi War II there is a special rule requiring a backstab to be executed under prescribed circumstances (the host tells the player when a trigger occurs). Obviously, backstabs ordered by the host in that game don't count. The reason I stuck that rule in the game was, in fact, to allow players to do something that, in Stars!, is normally considered tabboo.
...
Report message to a moderator
|
|
|
Re: SS ultimate strategy? |
Sun, 19 April 2009 00:50 |
|
magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
|
Eagle of Fire wrote on Sun, 19 April 2009 03:48 | I'd consider it more than normal if you hold a grudge for the rest of the game, even declare an holy war... But for the end of your life?
|
Not for the rest of my life, but certainly for a while.
Quote: | I like to think that most backstabbs are incidental. I heard countless times from other players that you must do that is best or necessary to further the developpement of your own race. I share this belief, and thus in the right occasion I'd probably do exactly the same unless it was specifically mentionned that backstabbing it is not an option or that a given alliance could not be disolved until the end of the game. It is simply a strategic and tactical move IMHO.
People who don't cover their backs deserve to be backstabbed and to be hurt so much when it happen. That's part of both diplomacy and the real game too.
|
*Deserve* to be backstabbed? That's a little harsh.
Alliances in Stars are built upon trust, they have to be. Being paranoid decreases the value of an alliance markedly.
[Updated on: Sun, 19 April 2009 00:51] Report message to a moderator
|
|
|
Re: SS ultimate strategy? |
Sun, 19 April 2009 01:00 |
|
magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
|
vonKreedon wrote on Sun, 19 April 2009 04:05 | Again, assuming a strategically well founded and operationally well executed backstab, here's why not re-allying is ludicrous:
1 - The player has shown himself (using masculine here because there are damn few women Stars players) to be an excellent player from the strategic, operational, and diplomatic standpoints. Such players make useful allies and terrible enemies.
|
Indeed, and therefore, via Tall Poppy Syndrome, targets for an alliance, not prospective members.
Quote: | 2 - Assumably he made a good enough ally for you to put him in a position to effectively backstab you; that up until the backstab the alliance was effective and useful to you. So why deny yourself this usefulness again?
|
Because as a whole the alliance wasn't beneficial, now was it?
Quote: | 3 - The circumstances for the backstab are unlikely to be common. Again, I am speaking only of a well executed backstab, one in which the strategic situation made the backstab the best play in order to win, the opportunity was available, and the backstab was effectively executed. So, there are not that many times that this correlation of circumstances will happen.
|
There are lots of situations in which backstabbing your ally is the "logical" move. I'm in a borderline one right now.
Quote: | 4 - You know that the player is willing to backstab. Think about what information you would need to see the backstab coming and how you can structure getting this information into your treaty. Then write the treaty to give you these guarantees. Also, go ahead and be paranoid if your intel indicates any potential for a backstab.
|
Easiest way to guarantee - don't ally in the first place.
Quote: | If the backstab was stupid or the ally was not really a good ally then this does not apply. But then the reasons for not allying have more to do with not allying with stupid and poor allies than with the backstab.
|
Indeed. Those who backstab for stupid reasons go in my "Only if I'm desperate and it's my o
...
Report message to a moderator
|
|
|
Re: SS ultimate strategy? |
Sun, 19 April 2009 01:04 |
|
magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
|
vonKreedon wrote on Sun, 19 April 2009 08:36 |
Certainly, but don't reflexively discard the usefulness of the ally overall. Re-evaluate, and if the "ally" helped you gain territory/score/tech and only in the end-game when you became a bigger strategic threat than help to your "ally" did he orchestrate a masterful backstab, then I argue this guy was a great ally and I would re-ally with him in a heartbeat, but be very very sure to evaluate at what point I might be becoming a greater strategic threat to him than our enemies of the moment.
Because if you have the treaty right to have ships at all his planets, or to have his download and race passwords, or to not allow his to have orbitals in certain areas, etc. these are verifiable things that don't require you to trust the "ally", but rather provide you the early warning of a potential backstab and some amount of mitigation in the event he does backstab.
|
I can't imagine anyone wanting to make any sort of agreement with one so paranoid.
Out of fear of them backstabbing you, ironically enough.
I agree with Altruist and AlexTheGreat, with, again, the exception of special rules.
[Updated on: Sun, 19 April 2009 01:05] Report message to a moderator
|
|
|
Re: SS ultimate strategy? |
Sun, 19 April 2009 18:33 |
|
vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
|
magic9mushroom wrote on Sat, 18 April 2009 22:00 |
Indeed. Those who backstab for stupid reasons go in my "Only if I'm desperate and it's my only choice" bin of players. Those who backstab for perfectly logical reasons go in my "At arm's length - fine" receptacle.
This doesn't apply to the endgame, I should note. When there's less than 5 players left, I consider it "open season", though I probably still wouldn't backstab others myself.
|
After appearing to disagree with my viewpoint on all four of my points, this to my eye then completely agrees with my overall position.
To elaborate, real backstabs IMO are, with very very rare exceptions, end-game gambits. There is not enough time left, either because of game imposed time limits or because the backstabee to be is running away with the game, to use more normal means of exiting the alliance, and so the backstab becomes the only realistic means of winning.
As a player I assume that all the other players are playing to win; that they will do what it takes, within the agreed rules, to win. I'm counting on that and when players do not play to win due to chivalrous concepts of honor and fair play beyond the stated rules it screws with my gameplay and annoys me mightly. If the game is a sole victor game and the number two or three player has been allied with the running away number one for ages and then will not even exit the alliance it screws up the game for the rest of us who are trying to win since we cannot pull down the number one if he remains firmly allied with number two or three. This is slightly different from the backstab discussion, but the concept of honor and such is the underpining most often heard in this situation and really is just a more common effect of this IMO misguided ethic of honor over winning.
If you are playing to win and your sober and ruthless analysis of the situation is that the only chance for you to win is to backstab your ally and you have the realistic potential to pull off a backstab tha
...
[Updated on: Sun, 19 April 2009 18:34] Report message to a moderator
|
|
|
Goto Forum:
Current Time: Thu Dec 12 23:56:12 GMT-5 2024
|