Home » Primary Racial Traits » SS » SS ultimate strategy?
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Re: SS ultimate strategy? |
Tue, 17 December 2002 00:57 |
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Apelord | | Master Chief Petty Officer | Messages: 99
Registered: November 2002 | |
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[quote title=BlueTurbit wrote on Sat, 14 December 2002 10:40]Quote: |
Part and parcel means - an essential or integral component. Backstabbing is not "essential" anymore than "cheating" or "quitting early" is.
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I've been thinking about this and have come to the conclusion that the act of backstabbing is not essential, but the potential for such an act is.
For me, and for lots of the other players out there both current and former the real attracion of stars lies in the relationship aspect. If it weren't for the ability to interact with other players, I doubt the game would still be around. I certainly would have lost interest in it years ago. It's the risk of forming a relationship with another player balanced against the potential reward that is so interesting and makes the game as replayable as it is. Take out the potential for treachery and you've removed the risk and the relationship aspect becomes a choice of which benefits you wish to have. Therefore I would maintain that while treachery is despised and not really a good strategy from a game theory perspective, we really must have the potential for it for the game to be more interesting than backgammon or checkers.
An interesting occurrence which tells me this is true is that the #1 feature wished for (but not in the original spec) for SSG was the desire to be able to conduct secret attacks. Most of the beta testers and quite a few of the Starbase Delta denizens at the time chimed in with support for the idea that if destruction was acheived quick enough under the right circumstances then no disclosure of the attacker's identity would be made by the game engine. There was incredible support for this idea and there was not one comment where anyone said "no way don't do that" and these were the same people who generally eschew backstabbing every time it comes up, myself included.
What that tells me as a marketer and wanna-be-game-designer-if-I-ever-win-the-lottery-or-my-optio ns-ever-get-back-in-the-
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[Updated on: Tue, 17 December 2002 01:01]
"The object of war is not to die
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Re: SS ultimate strategy? |
Fri, 20 December 2002 15:51 |
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Greetings all,
*Pulls up a chair and smiles sinisterly* A post on my SS, my favorite PRT... and I was gone for HOW LONG!?!?!?!
Backstabing tactics you say? You have seceret ally and mention public ally? Who are we backstabing? Oh well...
Back to the topic: You offer x Amount of Minerals for a bunch of Armed ships. NEVER in my gaming experience have I transfer a LARGE amount of Armed ships to an enemy when I could be using them myself and providing MY PRT advantages in the process... if you where to offer this to an ally and they accepted it would be foolish, I hate to say it, but they where.
In Stars! each race has advantages and disadvantages, but if you transfer a war ship you are causing more harm than not. How is this, first you use up an entire Ship design slot in the process, and you are loosing the basic race traits that the ship was designed around and giving it to a player who has no hope of using it "correctly". For example think of a War Monger. He wants a bunch of his ships to be cloaked but doesn't feel like building cloakers, so he TRANSFERS the ships to his ally, an SS. 1st you loose the instinctive WM movement bonus, you have just waisted a whole year transfering the ships, and get this, THE SHIPS AREN'T YOURS ANY MORE!!!! That in mind why would anybody accept such an offer? Unarmed ships I can understand, Tech ships I can understand TO A POINT, but even then you risk the chance of your so called ally not only using them against you, but also using them poorly.
As a SS, the last thing you need is a backstab as they are based on hiding behind the lines, if there are no lines to hide from since you have just ADVERTISED you are a lying backstabber it makes those cloacks almost useless considering EVERYBODY is going to be looking for you.
Of course if you are playing in a game where there can be only one victory it can be understandable that you may wish to backstab, but even then your "ally" is expecting you to, and is planing to do so himself soon. "liv
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"Attaining one hundred victories in one hundred battles is not the pinnacle of excellence. Subjugating the enemy's army without fighting is the true pinnacle of excellence."- Sun TzuReport message to a moderator
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Re: SS ultimate strategy? |
Mon, 28 July 2003 03:20 |
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joseph | | Lt. Junior Grade | Messages: 440
Registered: May 2003 Location: Bristol | |
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Quote: | COULD be because I habitually jumped out the window after rolecall in middleschool history classes thinking it was cool to ditch
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Yes if you had you would have found that history is full of backstabbing - ie hello indians here have some nice blankets, Your land? No our land!
America gained its independance partly because France backstabbed England.
England hired pirates to loot spanish ships (Francis Drake and Friends) when they had a NAP.
you dont even want to go into the levels of deceit treachery and lies that made up most of european history.
Athens and Sparta had a 27 year war with a 4 (or 5) year peace in the middle which they got around by only attacking each others allies during the peace. One man (Archibiadies) changed sides twice - nearly winning the war for each side he fought for before finally being assasinated by Athens (whose side he was on) as part of the peace deal (Athens lost) with Sparta.
People are Bastards - However most Stars players like to play honorably, build get out clauses into your alliances (5 to 10 years) and other clauses.
Hey even the USA gave Iraq warning - they went from supplying Sadam with weapons in the 80s (Allies) to stopping wars of agression in the 90s when Sadam attacked Kuwaite (Neutral) to invading this year (Enemies).
[Edit: Fixed quote.]
[Updated on: Mon, 28 July 2003 03:37] by Moderator
Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"Report message to a moderator
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Re: SS ultimate strategy? |
Mon, 28 July 2003 18:40 |
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vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
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Historical nit pick: It was Alcabiades, not Archibiades.
The most famous modern backstab would be the Nazi invasion of their ally the USSR.
Apelord said upthread that the potential for backstabbing is essential to the game. I completely agree with that statement. One must always be performing cost/benefit analyses on all ones allies to determine the risk of backstabbing and then do risk mitigation. One must structure ones alliances in ways that mitigate the risk of successful backstabbing.
One the other end of the equation, one must perform cost/benefit analyses to determine if a backstab is rational. It will almost NEVER be rational, but occasionally the situation will be so desperate, or even less often, the opportunity will be so great that a backstab is rational behavior.
To vilify someone who backstabs is poor sportmanship, IMO. The idea, as I understand it, of Stars! is to attain galactic domination. To remove an obvious strategy from the acceptable arsenal to achieve this end is ... well limiting. No, play with one eye on ones allies. If you get successfully backstabbed, learn from the experience and learn how to mitigate the risk, not how to ostracize the player.
Now, someone who backstabs me stupidly is someone I'm unlikely to ally with again, but not because they "have no honor", but because they played stupidly and so are too unpredictable for me to trust.
[Updated on: Mon, 28 July 2003 19:02] Report message to a moderator
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Re: SS ultimate strategy? |
Fri, 15 August 2003 16:34 |
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vonKreedon wrote on Mon, 28 July 2003 18:40 | Historical nit pick: It was Alcabiades, not Archibiades.
The most famous modern backstab would be the Nazi invasion of their ally the USSR.
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The Nazi were never allied to the USSR. They had a nonaggression agreement. There were no clauses for mutual defense or anything else that would make them allies. I guess it's still a back stab but most players are more concerned about their allies than those they have NAPs with. I for one watch the races I have NAPs with very closely and do not allow them a position where a back stab would catch me flat footed. Allies by their very nature, have the potential to devastate you completely with a back stab so that is why it is considered distasteful by most players. I will never ally with somebody that has back stab me or anybody else for that matter. Once a backstabber, always a backstabber.
Paladin
"There is no substitute for Integrity"Report message to a moderator
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Re: SS ultimate strategy? |
Tue, 11 November 2003 10:17 |
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Sinla | | Warrant Officer | Messages: 132
Registered: February 2003 Location: the Netherlands | |
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Steve1 wrote on Tue, 11 November 2003 09:05 | Constantly upgrading Space stations that should be safe, holding an up to date fleet in reserve in case of attack from your ally or even worse, the nuisance of having your ally permanently set to neutral. What a hassle !!!
Under most circumstances it wouldn't be worth the trouble IMO.
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And why should you do that? You don't see the backstab coming if performed right
The art is being friends, but to not be them anymore when the time is right. Sometimes you give the other a warning, sometimes you don't. In most games you don't even backstab; you don't backstab for the backstabbing, but for the tactical advantages it can provide
And when people are going to cry when backstabbed once by one certain person, well, their bad. "I'm gonna get him this time, because he backstabbed me in another game" is in some cultures just as 'childish' as backstabbing itself . I once had to congratulate someone for a truly magnificent backstab (I was on the receiving end ).
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I think it's very much an individual perpespective on that one.
If you're a backstabber I could imagine that being true for you, but since I have never have backstabbed, yet still enjoy the game, I don't see how it could be in any way an essential part of the game for me.
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And in every game you played, no-one was ever backstabbed? You never gained an advantage because one other race was backstabbed? No-one in your games even contemplated it?
And people who perform a backstab are not by nature backstabbers IMO. They see an advantage and they take it.
The guy who backstabbed me in the game mentioned above, is now one of my allies, and why not? I even think he's not likely to do it again, because he thinks, that I thinks, that he thinks...
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Re: SS ultimate strategy? |
Tue, 11 November 2003 11:31 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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All this talk of backstabbing makes me reminiscent of a game I was involved in over a year ago. I don't remember the title of the game, but I think Mike Nixon was in it (the only one I remember for sure). I was a PP race (natch) in an alliance of four races against an alliance of three. Despite having a one race advantage, our side was fairly evenly matched against the opponents. (anyone else who was in this one, if you remember it from my description below, feel free to jump in)
I wound up playing one of the most dangerous games I've ever been in - becoming a double agent. The three-race alliance made overtures to me to try and recruit me onto their side to backstab my team. The offer they made me was pretty impressive. I remember discussing it with my team and deciding to act as a double agent. We carefully coordinated a series of attacks against my own team, making it seem like I'd suddenly switched sides. The attacks involved packets, assaults on frontline worlds, and other things. It went beautifully. My new "allies" moved in to defend me from the amassed forces of my old team, leaving the heart of their empire relatively undefended. At that point I performed the true backstab and nuked a bunch of my new "allies" worlds and allowed a main battle force from my old team to penetrate deep into enemy territory. They wound up surrendering to us. It was one of the most enjoyable games I think I ever played in Stars, with a very tight team that was in constant communication and working like a true unit.
Like others have posted in this thread, there is a time for backstabbing. If it is done right, it is a thing of terrible beauty to behold, no matter what side of it you are on.
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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Re: SS ultimate strategy? |
Fri, 14 November 2003 05:18 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Aha, so the one player whom has ever backstabbed me steps up to the podium to confess.
(Novadawn, I was HE).
Quote: | The art is being friends, but to not be them anymore when the time is right.
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This could be the new catchcry for all backstabbers.
Quote: | you don't backstab for the backstabbing, but for the tactical advantages it can provide
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Okay, but in that game you didn't need to backstab, because you would easily have won anyway. You were so far ahead technologically and your empire was so vast, that you defeated all of us with barely a scratch.
I have to say that it was amazing that you took us all on. Rather ballzy and you did it well. I didn't think you'd defeat us all and perhaps you initially thought that too and so therefore felt that you needed an added advantage
Quote: | "I'm gonna get him this time, because he backstabbed me in another game" is in some cultures just as 'childish' as backstabbing itself
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I'd have to disagree with you on that one. If you reach the point of alliance (in another game) with someone who's already backstabbed you and if an opportunity comes along to gain a big advantage over them, I would probably be inclined to take it.
Partly revenge, partly "I've learnt my lesson and I'm not waiting for you to do it to me again"
Conversely I wouldn't initiate any backstabbing, cause that's just not me.
Quote: | I once had to congratulate someone for a truly magnificent backstab (I was on the receiving end ).
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You didn't have to congratulate him. You could have called him a horrible little troll
Quote: | And people who perform a backstab are not by nature backstabbers IMO. They see an advantage and they take it.
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Yes but the same could be said about about someone whom only robs one bank. I'm sure the lawyers would love to get their client off with that one.
Now before anyone flames me for the above example, please note that it is an analogy only and that I'm by no means trying to equate backstab
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[Updated on: Sat, 15 November 2003 08:44] by Moderator Report message to a moderator
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Re: SS ultimate strategy? |
Fri, 14 November 2003 05:51 |
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Sinla | | Warrant Officer | Messages: 132
Registered: February 2003 Location: the Netherlands | |
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Hi Steve, we meet again
Well, in Novadawn it was a bit different.
For instance, we weren't real allies. IIRC there was some trading going on and probably I had NAP's with a few people,
BUT...
I was going really well and I wanted to take on the remainders (what was it: 4, maybe 5 players?) of the universe by myself.
I could have written some ingame message stating this, but as you mention, I wasn't overly confident it would work anyway.
For it to work I needed the element of surprise. A bit hard to take on the universe *and* give a 5 year warning IMO
So there you have it. Sure, you might call it a backstab. But it was essential to the overall strategy I had chosen. And hey, my enemies sure were numerous after that turn
You will be glad (surprised maybe?) to know this was the only game I (ok, you win ) backstabbed in; ever.
But it made all the difference to the outcome.
If you can't beat me... Run away...Report message to a moderator
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Re: SS ultimate strategy? |
Mon, 16 October 2006 18:22 |
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knightpraetor | | Chief Warrant Officer 1 | Messages: 154
Registered: October 2006 | |
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well i for one like potential backstabbing, i despise it when people use the metagame and prior experience to tout their silly grudges. Anyways, if none of the players have any sneak attacks or doublecrosses planned i get bored...will i get screwed over sometimes..hell ya..and that's what makes it interesting..knowing that people will cross you.
However, i wouldn't play as such on here, because the gaming community keeps tabs...my friends on the other hand, well eventually we can get past the grudge from a prior game..and i usually don't screw the same player twice..and i don't always doublecross allies of course, it's just good to have a few extra allies, and some of them have to go eventually. Of course, it's best if you can doublecross someone and they never know..that way they don't carry a grudge.
Anyways, here's to hoping i get backstabbed at least twice in my current game. And even more to hoping i anticipate them in time:P
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Re: SS ultimate strategy? |
Tue, 17 October 2006 11:32 |
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knightpraetor | | Chief Warrant Officer 1 | Messages: 154
Registered: October 2006 | |
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i feel like my last post didn't explain enough my feelings about why backstabbing is realistic. First of all, my distaste for backstabbing comes from my current warlords 2 game. Where I will sweeep the board in a very boring fashion becomes my opponent (owen) refuses to break an alliance. If he would just break it he could get the help of the other player [danny](who hates the player [preston] and plans to wipe him out at any cost)....i guess renaming a city danny sucks #### must have antagonized him..or the statement about how the only way he does diplomacy with danny is by shoving his stacks down his throat (bad pun i know))...
anyways, owen has a peace treaty which he refuses to break..else they might be able to beat me...as it is..i will have a boring time of the rest of the game..just a sweep-up operation.
Anyways, that only condones alliance breaking, not backstabbing, but honestly i think backstabbing is far more realistic politically, as long as your opponent isn't going to survive. The problem is that players will use prior knowledge; i on the other hand purposefully limit my options to looking at knowledge from the current game. I enjoy the metagame certainly, but i don't hold grudges. But the thing is..my friends and I are all n00bs, so to us stars is a diplomatic game, not a skill-based expansion game.
in the online community though, players are much more concerned with winning by skill, when they get backstabbed they dont' look at it as a lack of political skill (to anticipate or plan such first), but as just a cheap shot (part of this could be because players who are bad politically sometimes randomly backstab without any reason). the other part could be because diplomacy is not utilized quite as heavily by people who don't interact regularly (unless i'm wrong and you IM each other a lot, though without personality even that wouldn't be as effective)
I guess a second reason the community feels so strongly about it is because in skill based games, due to others grudges, eventually a lot
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[Updated on: Thu, 02 November 2006 06:09] by Moderator Report message to a moderator
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Re: SS ultimate strategy? |
Tue, 17 October 2006 22:59 |
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Stars players do tend to have a long memory for who has backstabbed them and will bais potential alliances in favour of players who do not backstab.
I suspect if a game were advertised as "Backstabbing strictly allowed and encouraged", then you might have an easier time of things. Certainly the players like myself who are basically "honourable" but don't really care overly either way will be more likely to backstab, and anyone playing could only be faulted for holding a grudge if they were backstabbed in such a game.
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Re: SS ultimate strategy? |
Wed, 18 October 2006 10:41 |
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Another thing you can do is just build some arbitary diplomatic rules into the game to dodge the problem of 'stale' alliances where leading players *ought* to split but don't, to preserve their reputations...
A couple of examples:
A) Add a rule that ANY agreement in the game can be voided unconditionally with x years warning. Essentially enforcing an honourable exit clause on all agreements.
B) This one is from the "Bidding for Techs" game I am hosting: Each decade the top two races (based on score) are announced. Any agreements those two races have are *immediately* null and void, they cannot conduct diplomacy, they have to set each other to enemy, they cannot trade anything except insults. It's very arbitary, but I think it's one of the factors that has lead to a very fluid and interesting game. Twice so far, the top two were allies before their agreements were negated. Both times resulted in open war. I love it.
EDIT: btw, on B I mean agreements between the top two races... They can still do whatever they like with everyone else - it just breaks up first+second alliances.
[Updated on: Wed, 18 October 2006 21:14] Report message to a moderator
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