Replace player or just move on? |
Thu, 27 November 2003 12:26 |
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We have a player that had dropped out. It is still early in the game. The host has mentioned that the Mitsubishi have a decent rank. Others have mentioned that the Mitsubishi have very few planets.
My opinions: even if the Mitsubishi were low ranked, that would not matter. An active player, even if a beginnger, is most often a lot more interesting than an AI, A real player will be involved in politics, and even if small, may have enough forces to throw an alliance battle or two. And a real player will defend their space better than an AI.
With respect to alliances: if we were to get a replacement player that player would have the choice to follow previous Mitsubishi agreements of not. Or make new agreements. Or whatever. A new leader can mean new directions. This can be an argument for or against a replacement player.
Host should NOT submit turns for the missing player.
All that said, I suggest this plan of action:
1) Try to find a replacement player. Give a time limit, say a week (from the time the game went on hold...)
2) If no player is found in that time, then the game will restart with the race set to AI.
3) The host can continue to try to find a replacement player after the race is set to AI. A replacement player can come in at any time.
Simple. Known delay time (which happens to be over the holiday and when I am starting a new job, so the timing is excellent for me...). Known restart date.
Eric/Animals
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Re: Replace player or just move on? |
Thu, 27 November 2003 14:33 |
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This is David of the Quacks...
I have an interesting position where a short break to think doesn't hurt. Same is probably true for Budgies.
But for the rest, we risk losing others out of frustration over delays if this takes a week, we already had one several day delay. I expect we would lose Trog first. We may also lose some lower ranked players.
My feeling on the Mits situation is a replacement player would have a choice of either being very helpful to his nearest neighbours or being ganged up on and squashed quickly. If he is very helpful, he may end up being better for them than an AI. Otherwise, he will hurt them a little compared to an AI, but quickly disappear and have a frustrating experiance as a fill-in.
In the end, I don't think it will make much difference, but a delays due to lost players over delays will make much more. So I recommend resuming by Monday at the latest, which gives 4 days.
David
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Re: Replace player or just move on? |
Fri, 28 November 2003 06:53 |
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According to the CLFKIAB page on autohost, the game has been running for a month and 'Strict schedule followed'.
So far we have had a delay starting the game, and this will be the second delay once it was running. We are looking at a current average of about 1/3 of the time waiting due to unexpected delays.
I am not sure what is normal for these sorts of games, as I am a newbie here. But we have a long way to go and 10 players who may have potential problems causing future delays, and/or who may get frustrated if they feel the pace is too slow.
David
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Re: Replace player or just move on? |
Mon, 01 December 2003 00:13 |
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ASword | | Petty Officer 2nd Class | Messages: 57
Registered: May 2003 Location: Canada, Earth, Sol, minor... | |
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Mitsubishi is once again open for business. Please forward business proposals to the planning department. Past issues have been filed.
The game's afoot! Let loose the dogs of war! (as long as they aren't headed our way, that is).
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