Home » Primary Racial Traits » IT » Is HP IT possible?
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Re: Is HP IT possible? |
Fri, 17 April 2009 11:46 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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Xardre wrote on Fri, 17 April 2009 21:25 | With NRSE selected though you would not beable to use the RHRS anyway so really it would be best to take temp over rad as immune to get the best out of your early terra tech.
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Indeed. What I'm saying is that IT often works well with rad immune and no NRSE. Especially since you eventually need Prop 16 for your Grav +-15 and 100/any gate anyway.
Of course, if it's an HP, then I'd take neither immunity, and go non-immune. Immunities give you less, bigger planets, whereas wide habs give you more, smaller planets, and more total capacity.
I'd take something like:
IT
OBRM, NAS, RS
60 wide grav&temp, 68 wide rad (1 in 3)
17%
1/2500
15/8/21
13/3/21
Weap cheap
Sure there's a better optimisation, but can't be stuffed at this hour.
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Re: Is HP IT possible? |
Fri, 17 April 2009 22:37 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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DaYng1 wrote on Sat, 18 April 2009 01:50 | after reviewing the points cost of the immunity vs the lrts,cheap techs, and econ settings gained it does not make sense for a hp to take one.
thanks for not letting me learn the hard way. I went with a 1-8 narrow r, med t, wide g 13/8/16 hyper expansion style hp it 2.5 cheap with rs and 18 pgr.
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Can you please give full details of your races? It makes them much easier to understand and criticise. How I did it above is the standard way.
For now, I'll assume you're 1/2500, since you said "HP"...
1. Your factories are crap for an HP, just like before. HP should be 14-15/8-7/21-25. The usual is 15/8/21.
2. Your hab is too narrow. By a fair chunk. Anything worse than 1 in 6 non-immune just has too few planets. Look at my race, it has 1 in 3 hab. 1 in 3 to 1 in 4 is what you want, really.
3. 2.5 cheap techs is suboptimal. Most HPs take expensive tech, except weapons cheap - the reason being that you will have the resources to crunch the tech later. That aside, the most expensive cheap techs are the first ones, so if you have more than 1.5 cheap, you should usually go all the way to 3.5 cheap.
4. 18% growth is too high for an HP. You just don't need it.
5. Where in the heck did all your points go?
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Re: Is HP IT possible? |
Sat, 18 April 2009 18:56 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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Ok here I go, gonna give it a shot.
IT
IFE,OBRM,NAS
Grav .18 - 1.60
Temp -144C - 144
Rad 13 - 61
1 in 4 hab 17%PGR
1/2500 pop eff
10/15 factory eff
9 resources factory cost
21 factories for 10,000 pop
factories cost 1kt less germ not checked
mine eff 10 mines - 12kt
mine cost 3 resources
18 mines per 10,000 pop
energy, electronics, biotechnolgoy - expensive
weapons, propulsion, construction - cheap
Max economy 3905 resources.
explanations
Why IFE but no NRSE with cheap propulsion and 2nd narrowest hab band grav. IFE for fuel mizer to start to grab early planets. No NRSE, you are HP a late game economy...mind as well get some late game toys like the galaxy scoop and with propulsion cheap you can get there fast and with a somewhat narrow grav band propulsion tech is good for your terraforming. I have a habit of right shifting most of my habs since most races will have at least one hab left shifted for more points. With propulsion however this is not as critical and you can left shift if you wish since most races will have grav immune or centered and wide. Plus propulsion cheap gives you something to trade. Remember you are HP you want to make friends early, that means something to trade and attractive hab ranges for intersettlement. Also with cheap propulsion and construction you can feed your other strength...gates another point that can make you friends.
HP with germ box not checked??? You are IT your mineral management should be better and easier than any other race therfore you better able to deal with 4kt germ cost factories. The same reason not to take ISB since with a little planning you can gate any ships you are not using or SFXs to your orbital forts to provide fuel to your border colonies if needed.
Any other questions for my race design are welcome (and I am sure someone has something to say ) and I will try to explain my reasoning.
My mistake about right shifting habs I guess after reading thousands of lines of text in the forum I got that piece of info
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[Updated on: Sun, 19 April 2009 11:31]
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Re: Is HP IT possible? |
Sun, 19 April 2009 00:12 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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Combat wrote on Sun, 19 April 2009 08:56 | Ok here I go, gonna give it a shot.
IT
IFE,OBRM,NAS
Grav .58 - 4.64
Temp -144C - 144
Rad 40 - 88
1 in 4 hab 17%PGR
1/2500 pop eff
10/14 factory eff
8 resources factory cost
21 factories for 10,000 pop
factories cost 1kt less germ not checked
mine eff 10 mines - 12kt
mine cost 3 resources
18 mines per 10,000 pop
energy, electronics, biotechnolgoy - expensive
weapons, propulsion, construction - cheap
Max economy 3674 resources.
explanations
Why IFE but no NRSE with cheap propulsion and 2nd narrowest hab band grav. IFE for fuel mizer to start to grab early planets. No NRSE, you are HP a late game economy...mind as well get some late game toys like the galaxy scoop and with propulsion cheap you can get there fast and with a somewhat narrow grav band propulsion tech is good for your terraforming. I have a habit of right shifting most of my habs since most races will have at least one hab left shifted for more points. With propulsion however this is not as critical and you can left shift if you wish since most races will have grav immune or centered and wide. Plus propulsion cheap gives you something to trade. Remember you are HP you want to make friends early, that means something to trade and attractive hab ranges for intersettlement. Also with cheap propulsion and construction you can feed your other strength...gates another point that can make you friends.
HP with germ box not checked??? You are IT your mineral management should be better and easier than any other race therfore you better able to deal with 4kt germ cost factories. The same reason not to take ISB since with a little planning you can gate any ships you are not using or SFXs to your orbital forts to provide fuel to your border colonies if needed.
Any other questions for my race design are welcome (and I am sure someone has something to say ) and I will try to explain my reasoning.
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Ok.
With wide hab, the DLL7 is a good enough engine to start. The Fuel Miser i
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Re: Is HP IT possible? |
Sun, 19 April 2009 00:37 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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slimdrag00n wrote on Sun, 19 April 2009 12:34 | where it says 1 resources for every 1000 pop in the race wizard. what do most people on average pick? i notice it gives alot of points.. is like 1300 good so you can put points to hab and have more planets??
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1/1000 for HG or -f, 1/2500 for HP. Anything else is pretty much suboptimal. Occasionally you'll see a -f with 1/900, though.
The reason is that those "free" pop resources are extraordinarily important to ramp speed. Those are what start your factories off. They also affect capacity. If you take a look at the factory efficiency/cost/number settings, you'll find that recouping that deficit will cost you more points than you lost, for small adjustments like you suggest.
Now, of course, the thing is, you lose less and less of your pop resources the lower you set your pop efficiency. So it becomes more profitable to lower it the lower it is. Hence, the other optimal setting is 1/2500, which is what HPs use - this, however severely limits ramp speed, even with lower factory costs and higher factory efficiency.
For comparison: An HP with 15/7/25/3g factories and OBRM loading a world to capacity and supplying sufficient (8k+) Germanium will finish its queue in 13 years. An HG with 12/9/16/3g factories and OBRM loading a world to capacity and supplying sufficient (5k+) Germanium will finish its queue in 9 years.
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Re: Is HP IT possible? |
Sun, 19 April 2009 11:27 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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magic9mushroom wrote on Sun, 19 April 2009 00:12 |
Ok.
With wide hab, the DLL7 is a good enough engine to start. The Fuel Miser isn't necessary, and is major overkill.
No NRSE is a valid choice, as you need Prop 16 for the 100/any gate and Grav +-15 terra (and getting Warp 10 isn't as important either due to your gates). But the Trans-Galactic Miser Scoop is almost as good as the Galaxy Scoop, you don't need the latter.
OBRM is BAD on an HP race that can't live anywhere. Yours is one.
Right-shifting habs gives more points. Most monsters right-shift. If you want an atypical hab, then left-shift.
Lack of G box is retarded. Sure, you can balance your minerals better, but you've ignored the fact that you won't have enough *total* minerals, so balancing won't help. I'd prefer 15 eff on the factories, too - remember that an HG has up to 3k resources per world, too, and they'll get it much faster, over bigger territory.
Your 3 cheap techs I would chuck for better econ and hab - that along with IFE buys you 338 points. Use them wisely.
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I hope you dont use the DLL7 for your early scouts and me personnaly I dont use them on anything but warships untill I have something much better. On early frieghters I have found QJ5 on a privateer hull full of fuel pods works well enough with some attentive fuel managemant and boosters in the absence of the fuel mizer or ramscoops, and scout boosters can be used to check out planets on the way back. Fuel mizer overkill? The sooner your pop arrives at your target planet the sooner they get to work building those factories and the sooner those freighters get back the less you will need to build since you will have fewer frieghters in deep space wasting time and cargo space. You will need to build fewer fuel mizer scouts compared to QJ5 scouts since they will be able to cover ground much quicker and get that hab info. Early savings that are good for a HP. The Galaxy Scoop engine for sure is a luxury item but IFE increases the fuel efficiency of all engines by 15% includi
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[Updated on: Sun, 19 April 2009 11:45]
He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.Report message to a moderator
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Re: Is HP IT possible? |
Mon, 20 April 2009 01:40 |
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DaYng1 | | Chief Petty Officer | Messages: 71
Registered: February 2009 Location: Alexandria, VA | |
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With everything I have learned so far i have come up with this race.
IT TT NRSE OBRM NAS RS
G 0.29-3.92 T -124-124 R 22-78 17% PGR 1-4 HAB
1/2500 FAC 15/8/20 G BOX CHECKED MINE 12/3/15
WP CHEAP BIO NORM REST EXP START AT 3 NOT CHECKED
This race would have better ramp up due to tt and have more metals and resources at lategame. 3740 for 100% world.
right again. even with g box it is still germ starved and bb production is at a sub optimal rate. why is learning always this painful? lol
[Updated on: Mon, 20 April 2009 10:37] Report message to a moderator
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Re: Is HP IT possible? |
Mon, 20 April 2009 20:19 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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magic9mushroom wrote on Sun, 19 April 2009 23:52 | You have forgotten that you have gates. Freighters take 1 year.
The DLL7 is a better engine for freighters than the QJ5.
The TGMS is good enough by itself, you don't need 15% lower consumption.
Any/any gates? Who needs them? Seriously, the any/800 is always good enough.
QJ5 scouts can go just as fast as FM scouts, they just run out of fuel faster
Ever heard of agreed borders?
Quote: | I have edited my previous post that my memory was incorrect about right shifting.
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Ninja editing... yuck.
HP is germ-starved no matter what. Why make it worse? If you're germ-starved, then that box is a good investment. End of story.
You seem to be confusing ramp speed with capacity. For an HP to be viable you *must* have significantly greater resource capacity than an HG. End of story. Your race does not.
Cheap techs are not the way to get tech. Better econ is the way to get tech. I can see a case for cheap or normal con, but cheap prop, you've gotta be kidding me. Seriously, WHY?
Quote: | What I would like is to find points to put into mineral concentrations without losing the race concept...LSP perhaps? hmmm
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LSP's ok, but you generally don't *want* leftover points.
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*sigh* IFE improves ALL engines by 15% TGFM, QJ5, even your precious DLL7. Its a LRT that enhances the range and mobility of all your ships at all stages of the game.
I dont plan to argue the merits of the QJ5 compared to the DLL7 because the statement I made in that direction is out of context since we are talking about IT, which starts with the DLL7 and is a diffrent animal than my successful experiments with the QJ5 and extensive fuel management. A subject that receives little attention from what I have noticed and one that I plan to write a fair bit about once my experiments are complete.
We are talking about HP right??? For sure any/800 gates are great but any/any give you even more mobility in those large and huge maps that HP's thrive in.
You just made my point, yes QJ5 sc
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[Updated on: Tue, 21 April 2009 05:57] by Moderator
He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.Report message to a moderator
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Re: Is HP IT possible? |
Tue, 21 April 2009 03:45 |
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magic9mushroom | | Commander | Messages: 1369
Registered: May 2008 | |
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Combat wrote on Tue, 21 April 2009 10:19 | *sigh* IFE improves ALL engines by 15% TGFM, QJ5, even your precious DLL7. Its a LRT that enhances the range and mobility of all your ships at all stages of the game.
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I'm not an idiot. I know that. However, this is not the reason that people take IFE. The 15% fuel saving is nice, but not worth 79 points (or more if you have 4 or more other LRTs). People take IFE for the Fuel Miser, and if you don't need the Fuel Miser, there are better places to spend your points.
Quote: | We are talking about HP right??? For sure any/800 gates are great but any/any give you even more mobility in those large and huge maps that HP's thrive in.
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Large and huge maps are rare. And even then, distance overgating doesn't lose ships, only damage them.
Quote: | You just made my point, yes QJ5 scouts can travel as fast as FM scouts so in the early years they can cover the same amount of ground but after that you will need to spend more resources to match the amount of scouting the FM scouts are still providing 7, 10 and 15 years down the road. Im talking about effective range not speed.
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That's interesting, seeing as my QJ5 scouts in All Quiet got to your homeworld over 600 ly away, and that's further than you'll ever want to colonise...
Quote: | Indeed I have heard of agreed borders. Have you heard of -f, QS and HG? After a few years of eyeing those tasty greens on your side of the border...well Im sure you can guess the rest.
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Of course I have. How does this affect OBRM? You still want to exploit as much as you can.
Quote: | Ninja editing??? As far as I can tell that suggest I am being sneaky. I clearly stated that I had edited a mistake that I had made.
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Well, the problem with ninja editing (ie, going back and editing what I responded to) is that to a casual observer it looks as if I misread you and you were right to start with. This is indeed sneaky and the reason why it's not generally done.
Quote: | For a HP to be viable it must SURVIVE untill late game, period.
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If you sti
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Re: Is HP IT possible? |
Wed, 11 November 2009 00:37 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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Soobie wrote on Tue, 10 November 2009 05:02 | I'mma have a go with an HP IT just for giggles.
IT
CE, OBRM, NAS, RS
G: 1.28g -> 4.40g
T: -136C -> 184C
R: Imm
16% PGR
(1 in 4 with an imm and eventually covers all Temp)
15/8/21/4g facs
12/3/18 mines
W cheap
All else exp, start@3
Horrible if you don't like CE. Weak mines. 4g facs.
Looks challenging to me :)
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Oh how I hate CE.
Not sure I would take the temp band that far to the edge. You really only need to be 16 clicks from an edge. Well, it would be a while to get the +15 terra. I know you would get faster terra earlier, and a better green overall, but I think it might be better to have some more "stuff"...
Temp: -136 --> 136 gives you 58 points, or cost 3 germ factories
I have found that IT's in general can get away with more hab tricks, since once the planet goes green, you can instantly shove max peeps on it via the gates. Then, when you finish terra and some initial factory mines, you can gate the majority of the pop away to another "just green" world to rinse and repeat.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Is HP IT possible? |
Wed, 11 November 2009 08:25 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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mlaub wrote on Wed, 11 November 2009 16:07 | Oh how I hate CE.
Not sure I would take the temp band that far to the edge. You really only need to be 16 clicks from an edge. Well, it would be a while to get the +15 terra. I know you would get faster terra earlier, and a better green overall, but I think it might be better to have some more "stuff"...
Temp: -136 --> 136 gives you 58 points, or cost 3 germ factories
I have found that IT's in general can get away with more hab tricks, since once the planet goes green, you can instantly shove max peeps on it via the gates. Then, when you finish terra and some initial factory mines, you can gate the majority of the pop away to another "just green" world to rinse and repeat.
-Matt
| Yah ... or gives you the points to almost drop CE or possibly increase PGR to 17% with a tiny bit of fiddling?
Funny though ... I was thinking it would perform better by dropping mines to 12/3/17 and widening the temp to -136C to 200C (fully edged) and possibly taking grav to 1.24g to 4.16g, which is a click off 1in3 hab on the wide. That improves the hab to virtually a (weak) 1in3 hab with an imm (could actually right-shift the grav a few clicks and left shift the temp 1 click and it says its 1in3). I like that the fully-edged temp gives better starting greens, so I'm tipping you only need to terra on the narrow for the whole early to mid game, which is when HP is weakest ... and you don't want to be divererting resources to that kind of stuff (terra) if you can help it. Whatevs. It's all just a bit of fun and theory.
Anyway, ultimately the 1in3 non-imm gets more planets, but I think I'd prefer a solid 1in4 1-imm hab to a 1in3 non-imm hab. But that's just me
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