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Re: ARM, ORBM or neither? |
Wed, 29 October 2003 16:02 |
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Sotek | | Chief Warrant Officer 2 | Messages: 167
Registered: November 2002 | |
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I'd like to note that even if you plan to remote-mine as an IT, ARM is foolish.
The advantage of ARM ships over non-ARM ships is really relatively minimal in all areas save one.
That one, the huge one, and the one that matters, is mobility.
But when you're talking about an IT, mass has almost no effect on mobility.
Gateability is completely unaffected, and while sublight travel is affected...
If you have either ramscoops or the AMG, reasonably short-range travel's not an issue.
And why are you remote-mining a world that's more than a few years from a gate, anyway?
You can get your miners to the target worlds no problem no matter the mass, and then if you have the AMG on 'em, you can bring them back years later once the world's been stripped.
Heck, they'll even provide fuel for the freighters that're running the minerals back to your worlds.
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Re: ARM, ORBM or neither? |
Thu, 30 October 2003 05:39 |
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iztok | | Commander | Messages: 1219
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Quote: | And why are you remote-mining a world that's more than a few years from a gate, anyway?
You can get your miners to the target worlds no problem no matter the mass, and then if you have the AMG on 'em, you can bring them back years later once the world's been stripped.
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What I'm doing with rich, but far red planet is: several years ahead I send there a colonizing fleet and put in queue only a fort/dock with gates. When remotes stop mining one planet, I gate them to that planet, and add enough freighters to lift all pop as WP1 task. In the next turn I lose that planet and remotes do their first mining. This way remotes don't mine only 2 turns, regardless of distance to mining planet.
BR, Iztok
[Updated on: Thu, 30 October 2003 05:39] Report message to a moderator
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Re: ARM, ORBM or neither? |
Thu, 27 November 2003 10:58 |
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I have always taken OBRM and done remote mining with hordes of mini-miners. Each can only get up to 8k per turn, but I have fleets of up to 100 of them.
I realise that this is inefficient, but it seems to work.
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