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Home » Stars! 2.6/7 » The Academy » Wolf/lamb tech trade: armed ship not needed?
Wolf/lamb tech trade: armed ship not needed? Sun, 01 July 2018 05:10 Go to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
In the "guts of tech trading" wiki it says about wolf/lamb trading: "Have an armed ship present at a battle in which a ship with higher tech than you possess is killed." [https://wiki.starsautohost.org/wiki/Guts_of_Tech_Trading]

The requirement for the ship to be armed struck me as inconsistent with my memory of the old "advanced AI" challenge game on the forum, where you could use a scout to lure the AIs into battle with each other, and gain tech in the process.

So, I tested it out with a 3 race testbed, with player 1 sending high-tech scouts to 5 wolf sites where player 2 had armed probes while player 3 sent in regular scouts. Player 3 gained a tech in the process, which is inconsistent with the wiki.

Screenshot: https://i.imgur.com/XhhzZ8O.png

Is the wiki simply wrong? If so, can someone edit or give me access to edit?

[Updated on: Sun, 01 July 2018 05:13]

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Re: Wolf/lamb tech trade: armed ship not needed? Sun, 01 July 2018 10:21 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
I believe that you just need to have a ship survive the battle - and will edit the wiki accordingly... if I can remember my password....

Though the page is looking at tech trading explicitly - you can 'piggyback' other races' trade sites/battles.

[Updated on: Sun, 01 July 2018 10:26]

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Re: Wolf/lamb tech trade: armed ship not needed? Sun, 01 July 2018 10:35 Go to previous message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
Yeah, that's what my tests show as well. Of course, /someone/ needs to bring an armed ship to actually dissect the lamb... but it can be expedient to have one player provide armed ships and the other scouts only in a 3+ player scenario. (in 2 players, invasions seems easier anyway if you want to trade all techs)

[Updated on: Sun, 01 July 2018 10:36]

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