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Re: Slow boat to China |
Sun, 05 April 2015 05:11 |
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Hi Bob,
If you get 7-9 people, fire up one game.
Any more who sign up, can go into a possible 2nd game.
Let me know if I can help.
[Updated on: Sun, 05 April 2015 05:11]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Slow boat to China |
Mon, 06 April 2015 01:01 |
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bklooste2 | | Crewman 3rd Class | Messages: 7
Registered: April 2015 | |
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Suggest no attack starbase order else no one will consider AR..
Current list is ?
[XAP]Bob
jscoble
Little Eddie
platon79
bretter
dexy
pydna
bklooste
TheShadow7478
Thats 9.. maybe 10 which makes small 16 planets per player which is low especially if in a crowded area.
Packed or medium ?
re CA i used to always play CA as i did way better . If people dont like it just ban it like most games did then you cant have arguments..
[Updated on: Mon, 06 April 2015 01:10] Report message to a moderator
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Re: Slow boat to China |
Tue, 07 April 2015 00:25 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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You have two weeks to get your race files to me. PM me now with current show of interest so we can lockdown universe size/density. Please include SBTC in subject line.
[Updated on: Tue, 07 April 2015 00:26] Report message to a moderator
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Re: Slow boat to China |
Thu, 09 April 2015 02:06 |
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Asmodai | | Officer Cadet 1st Year | Messages: 214
Registered: February 2012 | |
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Quote:[XAP]Bob
jscoble
Little Eddie
platon79
bretter
dexy
pydna
bklooste
TheShadow7478 Heh - you forgot about me;)
I`m interested
EDIT:
After small debate with host - i decided to wait for second game (if it will be open) and second host.
Good luck.
[Updated on: Thu, 09 April 2015 07:03] Report message to a moderator
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Re: Slow boat to China |
Sat, 11 April 2015 16:31 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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We have 14 players interested and 8 confirmed at the time of this posting. 16 players would be great. I am waiting on confirmation from XAPBob on the following:
Universe and Game Parameters
Galaxy remapped to a circle. Players roughly equidistant with as close to 30 stars per player as I can get. 8 players get 240 stars for 30 each, 9 get 288 for 32, 10 get 288 for 28.8, 11 get 360 for 32.7, 12 get 384 for 32, 13 get 384 for 29.5, 14 get 384 for 27.4, etc. Density will be dense after remap (2.5 stars/10kly^2). Radii of remapped circle will equal the square root of number stars over density, all over π and rounded to the nearest multiple of four, e.g. for 8 players: r= √ (240/2.5*10000)/ π) =552. This way it does not matter how many players we have for race design considerations.
Acc BBS is on. Arbitrary game parameters will be set very high in order to keep public score from activating before 2500 (or never). Victory is by acclaim (i.e. when there is no longer active opposition). Host is not playing.
Race Restrictions and Penalties
Joat: No NAS, 80 points set to defenses.
IT: 40 points set to defenses.
HE: No F, 30 points set to defenses.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 5%.
Schedule
0600 GMT T/W/Th/F/Sat through at least 2430. After 2430, vote may reduce schedule to max 50 hours, through at least 2470. After 2470, vote may be called to change to max 67 hours.
Rules
Single Race Victory
No pregame alliances
Player Exploitable Bugs / "Features"
Allowed: Chaff, Split Fleet Dodge, ISB trumps IT gate scanning (because I am not banning the PRT or the LRT), Repair after gating loophole, Mine Damage Dodge & Mine Damage Allocation (because I don't want to police it).
Banned: The rest found here.
Send race files to damarae1 at gmail and please include "SBTC race file" in the subject line.
[Updated on: Sat, 11 April 2015 16:51] Report message to a moderator
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