Re: Dynamic Duos 5 |
Fri, 07 June 2013 22:54 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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ManicLurch wrote on Sun, 02 June 2013 09:31
Yes, this is fairly accurate. We have fined tuned the setup and the last few games you have started within 2 warp 9 jumps of your teammate and quite a bit of room until the enemy HWs. In the last game the closest enemy HWs to mine were 429ly and 323 ly. My partner's HW was 154 ly away.
The setup isn't exact, it is a bit of work for the person doing it. But in general you can count on being within 2 warp 9 jumps of your teammate and having some room to your enemies.
I have been practising moving homeworlds around since your last game, and have discovered that it actually requires much less effort than I was putting in. I have volunteered to check race files and setup the HWs, and am able to begin after 20th June.
One thing to consider for remapping:
Do you want both team-mates equally distant from respective nearest enemies and one enemy (from different teams) for each teammate = all player HWs roughly in a circle, with allies closer than enemies?
Or do you want a slightly smaller circle comprising one member of each team, and their partner more distant from the centre(like spokes on a hub), such that one team-mate is closer to two enemies than the other team-mate? If the latter is chosen, you might specify which partner is on the outside.
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Re: Dynamic Duos 5 |
Tue, 11 June 2013 00:28 |
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leonidas | | Petty Officer 3rd Class | Messages: 44
Registered: February 2013 | |
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Eagle of Fire wrote on Mon, 10 June 2013 20:09I came in late and been waiting for developments... But nothing's moving as far as I can see.
There is two team slots left and four of us.
Logic dictate that the easiest thing to do would be for us to match together into two teams. Do someone else agree with me?
I have been reviewing that too.
At GMT+10 I seem to be the most out of sink for coordination. I put in my offer to play to help move things along. I'm happy to play or stand down in favour of someone else.
EOF: I didn't contact you specifically because I wasn't sure I could commit to the level of MM and coordination you seem to require in a team mate. I'm currently trying to rebuild my game playing skills in a number of games, aiming to break out of a trench warfare mentality (not just building up a strong economy base, but keeping it!) to a more up tempo style with more controlled aggression. I'm currently overcompensating in some ways and falling back into old habits in others. It is something of a work in progress. But I am enjoying myself. If that is something you can work with, feel free to get in touch.
leonidas.
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Re: Dynamic Duos 5 |
Sun, 16 June 2013 16:58 |
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leonidas | | Petty Officer 3rd Class | Messages: 44
Registered: February 2013 | |
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ManicLurch wrote on Sun, 16 June 2013 13:45We still have room in this game for 2 teams. We had 4 individuals interested. Did any of you find teammates?
EoF and I have teamed up.
leonidas.
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Re: Dynamic Duos 5 |
Mon, 17 June 2013 12:30 |
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ManicLurch | | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
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Quote:Looks likely that discussions between jscoble and I might result in a team after all...
Let me know for sure as soon as you can.
Quote:Which would mean Abbaddon would not be playing?
If the last team slot gets filled, then yes it would.
Quote:Also, what's the official end results for the game rules? Anything drastic changing?
We hadn't decided any changes. We normally vote on any changes when we have all the teams. So for no one has proposed any changes to the vanilla DD rule set.
In the past we have run a few vanilla games, and a few games with weapons forced expensive and one game with kill starbase orders banned. The W expensive is an interesting game, but we have used it for the last 2 game sets. It was wisely mentioned that we don't want any rules that would eliminate any PRT choices, since the rules already are eliminating IT and CA.
If no one proposes any changes, we will run with the vanilla rule set.
We do need to vote on this at least however:
Quote:One thing to consider for remapping:
Do you want both team-mates equally distant from respective nearest enemies and one enemy (from different teams) for each teammate = all player HWs roughly in a circle, with allies closer than enemies?
Or do you want a slightly smaller circle comprising one member of each team, and their partner more distant from the centre(like spokes on a hub), such that one team-mate is closer to two enemies than the other team-mate? If the latter is chosen, you might specify which partner is on the outside.
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Re: Dynamic Duos 5 |
Tue, 25 June 2013 20:21 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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ManicLurch wrote on Fri, 21 June 2013 09:24Revised team list:
ManicLurch/Rolf
Bystander/Ashlyn
Mac1/LittleEddie
leonidas/Eagle of Fire
jscoble/?
Asmodai/?
XAPBob/?
Abbandon/?
Now we have two team slots left. Any takers? I would like to get this game started.
I do not see a player named Abbandon, but there is an Abbadon.
Edit: I am guessing there is an auto spell check to blame.
[Updated on: Tue, 25 June 2013 20:22] Report message to a moderator
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