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Re: Dynamic Duos 5 Fri, 07 June 2013 22:54 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
ManicLurch wrote on Sun, 02 June 2013 09:31

Yes, this is fairly accurate. We have fined tuned the setup and the last few games you have started within 2 warp 9 jumps of your teammate and quite a bit of room until the enemy HWs. In the last game the closest enemy HWs to mine were 429ly and 323 ly. My partner's HW was 154 ly away.

The setup isn't exact, it is a bit of work for the person doing it. But in general you can count on being within 2 warp 9 jumps of your teammate and having some room to your enemies.


I have been practising moving homeworlds around since your last game, and have discovered that it actually requires much less effort than I was putting in. I have volunteered to check race files and setup the HWs, and am able to begin after 20th June.

One thing to consider for remapping:
Do you want both team-mates equally distant from respective nearest enemies and one enemy (from different teams) for each teammate = all player HWs roughly in a circle, with allies closer than enemies?
Or do you want a slightly smaller circle comprising one member of each team, and their partner more distant from the centre(like spokes on a hub), such that one team-mate is closer to two enemies than the other team-mate? If the latter is chosen, you might specify which partner is on the outside.

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Re: Dynamic Duos 5 Sun, 09 June 2013 12:34 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
neilhoward wrote on Fri, 07 June 2013 22:54


One thing to consider for remapping:
Do you want both team-mates equally distant from respective nearest enemies and one enemy (from different teams) for each teammate = all player HWs roughly in a circle, with allies closer than enemies?
Or do you want a slightly smaller circle comprising one member of each team, and their partner more distant from the centre(like spokes on a hub), such that one team-mate is closer to two enemies than the other team-mate? If the latter is chosen, you might specify which partner is on the outside.



These are interesting options. The option for one teammate farther away from the enemies gives a chance to protect a race that is vulnerable early, which the circle option means all have to be ready early.

I think when we get our final teams we will vote on this.

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Re: Dynamic Duos 5 Sun, 09 June 2013 12:38 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Revised team list:

ManicLurch/Rolf
Loucipher/Asmodai
Bystander/Ashlyn
Mac1/LittleEddie

jscoble/?
leonidas/?
Abbandon/?
Eagle of Fire/?

We have 4 interested players and two team slots left.

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Re: Dynamic Duos 5 Mon, 10 June 2013 20:09 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
I came in late and been waiting for developments... But nothing's moving as far as I can see.

There is two team slots left and four of us.

Logic dictate that the easiest thing to do would be for us to match together into two teams. Do someone else agree with me?



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Re: Dynamic Duos 5 Tue, 11 June 2013 00:28 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
Eagle of Fire wrote on Mon, 10 June 2013 20:09
I came in late and been waiting for developments... But nothing's moving as far as I can see.

There is two team slots left and four of us.

Logic dictate that the easiest thing to do would be for us to match together into two teams. Do someone else agree with me?


I have been reviewing that too.

At GMT+10 I seem to be the most out of sink for coordination. I put in my offer to play to help move things along. I'm happy to play or stand down in favour of someone else.

EOF: I didn't contact you specifically because I wasn't sure I could commit to the level of MM and coordination you seem to require in a team mate. I'm currently trying to rebuild my game playing skills in a number of games, aiming to break out of a trench warfare mentality (not just building up a strong economy base, but keeping it!) to a more up tempo style with more controlled aggression. I'm currently overcompensating in some ways and falling back into old habits in others. It is something of a work in progress. But I am enjoying myself. If that is something you can work with, feel free to get in touch.

leonidas.

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Re: Dynamic Duos 5 Tue, 11 June 2013 09:38 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Hummm... I'm also a little extreme at GMT -5. With your +10 this is a +15 hours difference. This mean that let's say for example I sit down at my computer to play my turn at 22h then it is 13h the next day at your place. Unless you can't answer back in the afternoon then it is perfect since we will most probably always be online to toss emails back and forth while the other is playing.

The rest seem to fit what I am looking for in a partner. I think I will send you a PM right away. Smile



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Re: Dynamic Duos 5 Sun, 16 June 2013 08:35 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 519
Registered: February 2011
Location: Delaware
Hello neilhoward,

What version of Stars will you be using to make up the game, 2.6 or 2.7



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Re: Dynamic Duos 5 Sun, 16 June 2013 13:45 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
We still have room in this game for 2 teams. We had 4 individuals interested. Did any of you find teammates?

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Re: Dynamic Duos 5 Sun, 16 June 2013 16:58 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
ManicLurch wrote on Sun, 16 June 2013 13:45
We still have room in this game for 2 teams. We had 4 individuals interested. Did any of you find teammates?


EoF and I have teamed up.

leonidas.

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Re: Dynamic Duos 5 Sun, 16 June 2013 18:50 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

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Ok, room for one more team. Who is it going to be?

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Re: Dynamic Duos 5 Mon, 17 June 2013 04:41 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Looks likely that discussions between jscoble and I might result in a team after all...

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Re: Dynamic Duos 5 Mon, 17 June 2013 09:31 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
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Which would mean Abbaddon would not be playing?

Also, what's the official end results for the game rules? Anything drastic changing?



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Re: Dynamic Duos 5 Mon, 17 June 2013 12:30 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:
Looks likely that discussions between jscoble and I might result in a team after all...


Let me know for sure as soon as you can.

Quote:
Which would mean Abbaddon would not be playing?


If the last team slot gets filled, then yes it would.

Quote:
Also, what's the official end results for the game rules? Anything drastic changing?


We hadn't decided any changes. We normally vote on any changes when we have all the teams. So for no one has proposed any changes to the vanilla DD rule set.

In the past we have run a few vanilla games, and a few games with weapons forced expensive and one game with kill starbase orders banned. The W expensive is an interesting game, but we have used it for the last 2 game sets. It was wisely mentioned that we don't want any rules that would eliminate any PRT choices, since the rules already are eliminating IT and CA.

If no one proposes any changes, we will run with the vanilla rule set.

We do need to vote on this at least however:

Quote:
One thing to consider for remapping:
Do you want both team-mates equally distant from respective nearest enemies and one enemy (from different teams) for each teammate = all player HWs roughly in a circle, with allies closer than enemies?
Or do you want a slightly smaller circle comprising one member of each team, and their partner more distant from the centre(like spokes on a hub), such that one team-mate is closer to two enemies than the other team-mate? If the latter is chosen, you might specify which partner is on the outside.

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Re: Dynamic Duos 5 Mon, 17 June 2013 13:17 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
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I generally think the 'no kill starbase orders' rule tends to make starbases a little more resistant/defensible (as they should be), but recent experience shows that they can die easily enough anyway!

it's certainly one I'd want to throw in, but am not dependant on.

Spokes sound interesting too Smile

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Re: Dynamic Duos 5 Tue, 18 June 2013 15:49 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Revised team list:

ManicLurch/Rolf
Loucipher/Asmodai
Bystander/Ashlyn
Mac1/LittleEddie
leonidas/Eagle of Fire

jscoble/?
XAPBob/?
Abbandon/?

One team slot left.

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Re: Dynamic Duos 5 Thu, 20 June 2013 11:06 Go to previous messageGo to next message
Anonymous Coward
Update: please count me out.

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Re: Dynamic Duos 5 Fri, 21 June 2013 12:24 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Revised team list:

ManicLurch/Rolf
Bystander/Ashlyn
Mac1/LittleEddie
leonidas/Eagle of Fire

jscoble/?
Asmodai/?
XAPBob/?
Abbandon/?

Now we have two team slots left. Any takers? I would like to get this game started.

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Re: Dynamic Duos 5 Fri, 21 June 2013 17:04 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
LittleEddie wrote on Sun, 16 June 2013 05:35
Hello neilhoward,

What version of Stars will you be using to make up the game, 2.6 or 2.7




IIRC, DD4 was generated with 2.6, and 2401 was genned with 2.7 before sending the files out.

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Re: Dynamic Duos 5 Mon, 24 June 2013 15:21 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
We seem to be stuck at 4 teams. Do we want to wait for 2 more teams, or start with 4 teams in a medium normal universe or small packed?

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Re: Dynamic Duos 5 Mon, 24 June 2013 15:26 Go to previous messageGo to next message
Bystander is currently offline Bystander

 
Chief Warrant Officer 1
Duel club Champion 2007
Duel Club Champion 2007

Helped track down one or more Stars bugs

Messages: 141
Registered: June 2003
Location: Tampa, Florida, USA

Four individual volunteers have been up there waiting for the two final teams to form for a while. Any of them willing to work with each other? Seemed like two individuals were close to making it official.

I've had a race design in mind since the game was announced. So I might as well get my voting in now for special game rules:


Kill Starbase Orders allowed/banned - no preference
Tech restrictions - hate slow tech, but willing to go with weapons mandatory hard
Race positioning - whatever is easier for Neil to do

If we can't get the game going in the next couple weeks though, I may have to drop.

Thanks.

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Re: Dynamic Duos 5 Mon, 24 June 2013 16:59 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
As for myself, I don't mind waiting up. I'm doing a lot of research for this game and I like the extra time which help me to continue researching without interfering with IRL.

So whatever others say, I'm in and I'll follow. Smile



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Re: Dynamic Duos 5 Tue, 25 June 2013 19:47 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
If game doesn't start until July I would be interested, I can partner with anyone.
What does no GR above 10(20) mean?



Dieter of sprockets

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Re: Dynamic Duos 5 Tue, 25 June 2013 20:16 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
sprocket wrote on Tue, 25 June 2013 16:47

What does no GR above 10(20) mean?

It refers to HE max population growth rate, as set in race design. If an HE's MPGR is set at 10, it is effectively 20, as HE gets double MPGR.

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Re: Dynamic Duos 5 Tue, 25 June 2013 20:21 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
ManicLurch wrote on Fri, 21 June 2013 09:24
Revised team list:

ManicLurch/Rolf
Bystander/Ashlyn
Mac1/LittleEddie
leonidas/Eagle of Fire

jscoble/?
Asmodai/?
XAPBob/?
Abbandon/?

Now we have two team slots left. Any takers? I would like to get this game started.

I do not see a player named Abbandon, but there is an Abbadon.
Edit: I am guessing there is an auto spell check to blame.

[Updated on: Tue, 25 June 2013 20:22]

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Re: Dynamic Duos 5 Wed, 26 June 2013 03:11 Go to previous messageGo to previous message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Abbadon/Asmodai - paired.

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