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Blunderbuss Wed, 11 June 2008 02:26 Go to next message
magic9mushroom is currently offline magic9mushroom

 
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Is it any good for anything?

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Re: Blunderbuss Wed, 11 June 2008 05:08 Go to previous messageGo to next message
Soobie

 
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tech trade?

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Re: Blunderbuss Wed, 11 June 2008 05:35 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Um...anything else?

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Re: Blunderbuss Wed, 11 June 2008 07:30 Go to previous messageGo to next message
Soobie

 
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Making light BCs and using them as last movers or on SBs for defense against range 1 BBs??

Loading up a DN or 5 to go a sacrifial kill of a SB?

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Re: Blunderbuss Fri, 22 June 2012 23:27 Go to previous messageGo to next message
neilhoward

 
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Could they help orders get a primarily range 2 beam ship to do more damage by closing range? Maybe extra helpful with Gatling type weapon.

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Re: Blunderbuss Sat, 23 June 2012 11:03 Go to previous messageGo to next message
Eagle of Fire

 
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That's already what 'max damage' does. If you set a beam ship with maximize damage tactic it will try to close to range 0 no matter what.

Don't confuse 'max damage' with 'max damage ratio'.

[Updated on: Sat, 23 June 2012 11:03]




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Re: Blunderbuss Sat, 23 June 2012 14:28 Go to previous messageGo to next message
neilhoward

 
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Eagle of Fire wrote on Sat, 23 June 2012 08:03

... close to range 0 no matter what.

Don't confuse 'max damage' with 'max damage ratio'.


not quite

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Re: Blunderbuss Sat, 23 June 2012 19:48 Go to previous messageGo to next message
Eagle of Fire

 
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Not quite what? I don't see the link with your link. Razz


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Re: Blunderbuss Thu, 19 July 2012 06:20 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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neilhoward wrote on Sun, 24 June 2012 04:28
Eagle of Fire wrote on Sat, 23 June 2012 08:03
... close to range 0 no matter what.

Don't confuse 'max damage' with 'max damage ratio'.


not quite


Adding range 0 weapons won't help in that situation, because they won't be in range. The ship will only move forward if weapons already in range can do more damage by doing so.

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Re: Blunderbuss Thu, 19 July 2012 20:23 Go to previous messageGo to next message
neilhoward

 
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might want to test that

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Re: Blunderbuss Fri, 20 July 2012 07:57 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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neilhoward wrote on Fri, 20 July 2012 10:23
might want to test that


Are you saying you have?

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Re: Blunderbuss Sat, 21 July 2012 01:22 Go to previous messageGo to next message
Eagle of Fire

 
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Max damage orders make the ship try to maximize damage. Since beam weapons do more damage the closer they get, the AI always try to get to range 0. No matter what.

It was the whole point of my post.



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Re: Blunderbuss Wed, 25 July 2012 21:43 Go to previous messageGo to next message
neilhoward

 
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magic9mushroom wrote on Fri, 20 July 2012 04:57
neilhoward wrote on Fri, 20 July 2012 10:23
might want to test that


Are you saying you have?

Yes. My hypothesis is confirmed.

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Re: Blunderbuss Wed, 25 July 2012 21:46 Go to previous messageGo to next message
neilhoward

 
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Eagle of Fire wrote on Fri, 20 July 2012 22:22
Max damage orders make the ship try to maximize damage. Since beam weapons do more damage the closer they get, the AI always try to get to range 0. No matter what.

It was the whole point of my post.

Nope. You are wrong because you don't understand what you are talking about. It *always* does it, *except* when it doesn't. No matter what, except all the things you don't understand which make your statement completely false. That, and no it doesn't.

Making emphatic claims about something you do not understand, does not change the fact that you don't understand it. It does make you seem more foolish when you are wrong, which is more often than it needs to be since instead of actually taking 5 minutes to test your claims, you just say always, never, no matter what, while you repeat yourself over and over, failing to demonstrate anything but your own ignorance. Ignorance is one thing, but wilful ignorance is another (namely pitiable).

[Updated on: Wed, 25 July 2012 21:53]

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Re: Blunderbuss Thu, 26 July 2012 18:31 Go to previous messageGo to next message
Eagle of Fire

 
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Neil, you often say things without anybody backing you up. You have no proof, no data, whatever.

The very purpose of Max Damage is to maximize damage. Since beam weapons get weaker every square of distance, the AI calculate that it is more efficient to get closer. End of story.

Even if you would be able to prove that there is a 1% oddity occurrence in the battle engine, the principle still apply.



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Re: Blunderbuss Fri, 27 July 2012 02:20 Go to previous messageGo to next message
neilhoward

 
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I understand where you are coming from. I have been very surprised to see that battles don't always work they way I expected. I can show you turn files of Max Damage Ratio closing to range when Max Damage does not. Anyway, you can look back through bar and academy topics and find several mentions of unanticipated behaviour related to failing to close to range with beams and/or max damage. I see some really old usenet posts about this too.

I don't need or want other people to back me up. The best case scenario is that someone shows me that I am wrong, because there are a huge number of things that I am potentially mistaken about, but a much smaller finite number of instances where I might receive correction. If arguing were about who's understanding is correct at the end, instead of who was right from the begining, it would not be a zero sum game and we all could profit from it.

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Re: Blunderbuss Fri, 27 July 2012 19:08 Go to previous messageGo to next message
Eagle of Fire

 
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At least give me some data to work with. Give me the exact design of your test which showed an oddity and I'll try it too. We'll see.


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Re: Blunderbuss Fri, 27 July 2012 21:23 Go to previous messageGo to next message
nmid

 
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neilhoward wrote on Sat, 23 June 2012 12:27
Could they help orders get a primarily range 2 beam ship to do more damage by closing range? Maybe extra helpful with Gatling type weapon.


Coming back to the original observation of adding blunderbuss helping range2 beam ships get in range... don't we need to factor in how much additional damage the token component will do? (2/4/6/... considering a BB design).

If the ship will die at the 1st enemy shot, then stars! will disregard the blunderbuss token which would not cause sufficient damage in it's own right. (Eg a BB with 2 blunderbuss, 6 sappers and 12 R2 beams). If you are talking about 10+ blunderbuss designs, it might make a difference.

If stars! still calculates that the additional damage done by a token component slot of 2 blunderbuss isn't enough to tip the edge so to speak, it won't take the ship closer with the default orders of max damage ratio.

If we are talking about max damage orders, I have not seen any battles in my actual games (with conventional designs) where ships have failed to move the maximum cells feasible.



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Re: Blunderbuss Thu, 13 September 2012 22:03 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
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neilhoward wrote on Fri, 27 July 2012 16:20
I understand where you are coming from. I have been very surprised to see that battles don't always work they way I expected. I can show you turn files of Max Damage Ratio closing to range when Max Damage does not. Anyway, you can look back through bar and academy topics and find several mentions of unanticipated behaviour related to failing to close to range with beams and/or max damage. I see some really old usenet posts about this too.

I don't need or want other people to back me up. The best case scenario is that someone shows me that I am wrong, because there are a huge number of things that I am potentially mistaken about, but a much smaller finite number of instances where I might receive correction. If arguing were about who's understanding is correct at the end, instead of who was right from the begining, it would not be a zero sum game and we all could profit from it.


To be blunt, ranting about how people are stupid and wrong without actually showing your proof is an exercise in intellectual masturbation. No-one will be convinced by such a guarded argument, and so the only one that gains anything is your bloated ego.

I am perfectly fine with being proven wrong, but someone pulling this sort of ridiculous confusing drivel goes squarely in my "trolling" box.

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