Home » Stars! 2.6/7 » The Academy » 100% chance of meeting trader?
100% chance of meeting trader? |
Fri, 17 August 2012 07:16 |
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Pantheon
Messages: 2 Registered: August 2012
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Civilian |
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I've been looking for this for a while, but can't seem to find anything that works. Some times when i want to meet the trader, he passes me and i lose the opportunity, even if i have everything ready years before the trader reaches my ships.
I read somewhere that you should waypoint to the traders next spot, then to the trader. Even if i do this, if the trader is faster than me, he will get away.
When in the turn order does the trader moved compared to me? And how do i catch a trader when my ships are slower?
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Re: 100% chance of meeting trader? |
Fri, 17 August 2012 09:54 |
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BeeKeeper
Messages: 214 Registered: December 2007 Location: Devon, UK, GMT
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Officer Cadet 1st Year |
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The MT moves first so the sure fire way to meet it is to target the MT as your first waypoint. Do not target the place where you think the MT is going to be at the start of the next turn. This is not 100% safe as you have found - either you get the coords a little out or the MT changes speed or direction. If the latter happens you may still miss out but if you have targetted the MT you do at least have a chance. I always select the fastest safe speed for the meeting even if the meeting is going to be close to the starting point. You may also find the game will tell you the journey might take more than one year if the MT is a long way off and moving fast towards you. Don't worry as your ships only have to travel to where it stops as they move after the MT. The MT is stationary when the meeting takes place so you don't need ships which are faster than the MT.
The timing of the launch of your fleet should be such that your ships meet the MT when the MT stops at the closest point to the planet you are using as the launch pad. You will therefore set the orders in the year before this close approach happens. If you wait until the MT has already reached the closest point you will almost certainly miss it.
There are tactics for preventing others interferring with the meeting - such as sending warships in a separate fleet (otherwise they will be absorbed if they are in the same fleet as the freighters) and laying minefields in advance - but be careful the minefields do not betray where you are going to meet the MT.
[Updated on: Fri, 17 August 2012 10:13] Report message to a moderator
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Re: 100% chance of meeting trader? |
Fri, 17 August 2012 17:53 |
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m.a@stars
Messages: 2768 Registered: October 2004 Location: Third star to the left
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Commander |
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Pantheon wrote on Fri, 17 August 2012 13:16I read somewhere that you should waypoint to the traders next spot, then to the trader. Even if i do this, if the trader is faster than me, he will get away.
When in the turn order does the trader moved compared to me? And how do i catch a trader when my ships are slower?
The MT is just another fleet when it comes to intercepting it. It's better to have it rushing towards your ships than away, so you should always try to catch him from a point ahead of its route.
The MT, unlike other fleets, cannot be "shadowed", though, so if you have one fleet at its same coordinates and set your ships to "follow" him, they'll remain stationary.
So many Stars, so few Missiles!
In space no one can hear you scheme!
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Re: 100% chance of meeting trader? |
Tue, 11 September 2012 01:00 |
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magic9mushroom
Messages: 1367 Registered: May 2008
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Commander |
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m.a@stars wrote on Sat, 18 August 2012 07:53The MT is just another fleet when it comes to intercepting it. It's better to have it rushing towards your ships than away, so you should always try to catch him from a point ahead of its route.
Unless, of course, it gets startled.
By the way, I'd like to check my understanding of how the MT speed works. Here's how I understand it; it appears at somewhere between Warp 8 and Warp 12, on a random course into known space. It may randomly change direction any turn that it would normally stay in known space, which puts it on a new, random heading and increases warp by 1 (which may take it out of known space). On the turn that it would normally exit known space and disappear, it may instead turn around and head back into known space (on a random vector), and decrease warp by 1.
That about right?
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Re: 100% chance of meeting trader? |
Wed, 12 September 2012 12:58 |
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m.a@stars
Messages: 2768 Registered: October 2004 Location: Third star to the left
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Commander |
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magic9mushroom wrote on Tue, 11 September 2012 07:00By the way, I'd like to check my understanding of how the MT speed works. Here's how I understand it; it appears at somewhere between Warp 8 and Warp 12, on a random course into known space. It may randomly change direction any turn that it would normally stay in known space, which puts it on a new, random heading and increases warp by 1 (which may take it out of known space). On the turn that it would normally exit known space and disappear, it may instead turn around and head back into known space (on a random vector), and decrease warp by 1.
Almost, but not quite. I've seen warp increases and decreases in both "phases", and often it doesn't change speed at all.
So many Stars, so few Missiles!
In space no one can hear you scheme!
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Re: 100% chance of meeting trader? |
Thu, 13 September 2012 22:07 |
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magic9mushroom
Messages: 1367 Registered: May 2008
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Commander |
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m.a@stars wrote on Thu, 13 September 2012 02:58magic9mushroom wrote on Tue, 11 September 2012 07:00By the way, I'd like to check my understanding of how the MT speed works. Here's how I understand it; it appears at somewhere between Warp 8 and Warp 12, on a random course into known space. It may randomly change direction any turn that it would normally stay in known space, which puts it on a new, random heading and increases warp by 1 (which may take it out of known space). On the turn that it would normally exit known space and disappear, it may instead turn around and head back into known space (on a random vector), and decrease warp by 1.
Almost, but not quite. I've seen warp increases and decreases in both "phases", and often it doesn't change speed at all.
Really? I never saw anything like that back when I did my MT testbed to look at the toys. Would you mind showing me the relevant turn files?
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Re: 100% chance of meeting trader? |
Tue, 18 September 2012 09:57 |
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magic9mushroom wrote on Tue, 11 September 2012 07:00m.a@stars wrote on Sat, 18 August 2012 07:53The MT is just another fleet when it comes to intercepting it. It's better to have it rushing towards your ships than away, so you should always try to catch him from a point ahead of its route.
Unless, of course, it gets startled.
By the way, I'd like to check my understanding of how the MT speed works. Here's how I understand it; it appears at somewhere between Warp 8 and Warp 12, on a random course into known space. It may randomly change direction any turn that it would normally stay in known space, which puts it on a new, random heading and increases warp by 1 (which may take it out of known space). On the turn that it would normally exit known space and disappear, it may instead turn around and head back into known space (on a random vector), and decrease warp by 1.
That about right?
Hi ,
the MT could change the direction any turn on a ramdom way ( have never se him change it multiple times year after year so far )
the MT could change the speed any time +/-3 have never see jumping from min to max ( has not to change direction)
ccmaster
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