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Re: Glacier IV |
Thu, 07 October 2010 10:43 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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joseph wrote on Wed, 06 October 2010 15:45 | Oh - I would like to play.
Also I would like clarification on the rule
Quote: | - To prevents gen errors mod will play everyone's first turn, deleting all ships and ship designs (by deleting the design itself).
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What will the mod do with the turn - research to energy? Mineral Alchemy? Can we request Factories and Mines?
Can we request that they build colony ships we need?
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I'll point out that Glacier I and II had issues at the start because I allowed players to modify their first turns. There are some game errors that occur, if your doing stuff on the first turn after the Stretch program changes the universe.
Each time I allowed players to mess with turn 0, they found some way to screw up the game start. Typical, in that people want to mess with their turns. So, I just forbid it by having the mod just gen the first turn after he deleted the designs.
Also, many starting designs were illegal ship designs to begin with.
That is why the mod did nothing to the turns in the first 3 glaciers, except deleting all the ship designs. It was just easier, provided no game errors, and everyone had the same thing happen to them, so it was equal.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Glacier IV |
Thu, 07 October 2010 18:31 |
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Cieply wrote on Thu, 07 October 2010 15:34 |
If you generate new game with modified map, some strange bugs may occur (don`t ask me why). Deleting all designs in first turn allows to avoid most of them, but still something may be wrong and you will have to delete all files and set up game again.
This is why host must do it on his own comp. When he is shore that everything works fine, he will send files to Ron
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I understand this problem very well
When remapping happens only the .xy (universe) file is changed. Which is the location of the stars in the universe.
Behind the game there is another file the .hst (host) file which has records of all fleets in the universe and their location. Normally all fleets exist at a planet and therefore are protected from being scanned by another player.
When these two records actually conflict there is a problem. Normally in a remapped universe a player shift clicks all his ships to home before sending them out to another location. But, what happens if some fleets don't get moved to the new location?
Nothing... as long as they are not spotted by another player (at the place where they were supposed to be) if they are spotted then they become cemented to a location where they cannot be according to the host file (at planet X, with a bad xy value.)
This runs into a unresolvable conflict by the game generator (at two places in the universe simultaneously.)
The problem is resolved by a shift click at the beginning, or a move to a star nearby the home. But in smaller remapped universes it becomes a real problem because of the likelihood that some player will spot one fleet where it is not supposed to be.
[Updated on: Thu, 07 October 2010 18:37] Report message to a moderator
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Re: Glacier IV |
Tue, 12 October 2010 11:17 |
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Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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Yes, I am interested in this game.
- vote Yes for IS rule modification
- could you also update the finalized rules, I am trying to figure out if two players could gang up on a 3rd player. I don't think it can be done if all players are set to enemy and the battle orders require attack "enemies" (and not specific race).
Thank you
[Updated on: Tue, 12 October 2010 11:26] Report message to a moderator
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Re: Glacier IV |
Tue, 12 October 2010 14:42 |
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Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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Cieply wrote on Tue, 12 October 2010 13:21 |
This is why I`ve allowed all players relations (F/N/R).
In all-enemy games is to little space for diplomacy.
Setting battle orders to "attack enemies" will ensure as that there will be no wolf-lamb, hidden somewhere in the corner, between two cooperating races.
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I think you mean setting player relations to Enemy only, otherwise Friend players can transfer ships, use each others' gates, etc. (not that anyone would do this.) Wolf-lambs can be done whatever the settings.
[Updated on: Tue, 12 October 2010 14:44] Report message to a moderator
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Re: Glacier IV |
Mon, 18 October 2010 13:22 |
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Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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Cieply wrote on Fri, 15 October 2010 19:00 |
I`ve wondered about this rule. It can cause stalemate for first 50 years.
We could change it to:
- You can`t drop people on second races planet if it is not set Enemy.
What`s your opinion?
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When you have a grow rate of 7% or 8%, you don't use your pop to pop drop - even if you win you lose. There may be a stalemate in the first 50 yrs., but it will not be due to a lack of pop dropping.
- Instead of 12-16 players - we could start with a small dense universe instead for 8 players
[Updated on: Mon, 18 October 2010 13:30] Report message to a moderator
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Re: Glacier IV |
Wed, 20 October 2010 19:03 |
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I've been considering this, but if there's a lot of new and new-ish players signing up it might be unfair for me to join. Hm.
Edit:
marek wrote on Wed, 20 October 2010 03:32 | I am thinking of playing too. It will be my first game by net.
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Hello and welcome to Stars Autohost!
[Updated on: Wed, 20 October 2010 19:05] Report message to a moderator
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Re: Glacier IV |
Thu, 21 October 2010 07:36 |
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Cieply | | Crewman 1st Class | Messages: 27
Registered: September 2010 Location: Warsaw, Poland | |
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1 - Cieply (me)
2 - Dashiva
3 - dexy
4 - brian
5 - ManicLurch
6 - Mac
7 - joseph
8 - Orange
9 - Tabini
11 - Marek
12 - Coyote (?)
We have 12 players. Atleast we can set up our game.
So start testing your races and send them to our host: don_skotarro(at)poczta(dot)onet(dot)pl
Quote: | I've been considering this, but if there's a lot of new and new-ish players signing up it might be unfair for me to join. Hm.
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Not only newbies are participating in this game. Some of us are quite advanced players.
But if you feel so strong you can allways check Ultimate Recucling in race wizard to make our chances equal http://starsautohost.org/sahforum/images/message_icons/icon1 2.gif
Quote: | - could you also update the finalized rules
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Major changes to Glacier IV game:
- seting up other players F/N/E allowed
- NAPs allowed
- No tech trading! to be schoure that this rul is obeyed:
- No schip transfer between players
- No pop-drop (if you want to take controll over someone else planet you have to firstly kill all the people with bombes, packets... and then colonize it by your own colony schip).
Glacier IV Game rules
- Only 1 race per player.
- To prevents gen errors mod will play everyone's first turn, deleting all ships and ship designs (by deleting the design itself).
- All fuel transport hulls are banned (Meaning fuel transport for IS, and Super Fuel Transport for all races).
- The tech 0 fuel pod is banned (the con14 tank is legal), anti-mater generator is banned to (IT).
- All MT toys will be legal.
- If you have IFE PRT, the Fuel Mizer is BANNED.
- The best shields that can be used is the Energy 10 Shields. (AR's are the exception)
- No Missiles are allowed, torps are OK. (AR can use missiles on SB's).
- Cooperation is allowed but Single player victory only!
- No tech trading allowed!
- No schip transfer between players
- No pop-drop (if you want to take controll over someone else planet you have to firstly kill all the people with bombes, packets... and then colonize it by your own colony schip).
- Battle plans set: "attack enemy"
- Chaff, Splitfleet Dodge, and “Repair after Gating” are allowed!
- Everything else on the standard Cheats list is disallowed. List (Includes False Public Player scores)
Game settings are as follows:
• 12 - 16 players
• Small Universe, Packed, Then stretched to a Large (average 15 planet draw per player at start)
• Distant Player Positions
• Slower Tech Advances: Checked
• Accelerated BBS: Checked
• Galaxy Clumping: Not Checked
- No random Events: Checked
Race designs - general restrictions:
- Population growth must be set 8% or less.
- Weapons MUST be set to expensive.
- Construction MUST be set to expensive (AR can set Con to Cheap).
- Proplusion must be set expensive or normal.
- IFE can be selected, but the Fuel Miser is BANNED
- BET Must be selected
- NAS must not be selected (only AR can select NAS)
Special Race Restrictions:
HE - BANNED!
IT - Must check LSP. NRSE not checked. Hydro Ram-Scoop banned. must check Ultimate Recycling.
PP - Must check LSP.
JOAT - Must check LSP. Must not check OBRM.
CA - Must check LSP. TT must not be checked, must check Ultimate Recycling. Orbital Adjuster banned (you still can use Retro Bombs).
SD - No Detonating minefields until Y2470.
SS - Ultrastealth Cloak is BANNED
AR - Can take Cheap Con and Propl
- Can take NAS
- Can use any shield on SB’s and Ships
- Can use missles on SB’s
My proposition of punishments:
- intentional, regular tech trading - 5 years ban
- using orbital adjuster to terraform sb. planet - 5 yers
- using orbital adjuster to deterraform sb. planet - 1 year (retro bomb is legal).
- detonation of mine field before 2470 - 1 year
- illegal component - 1 year + deleting design (without scrapping schips)
- droping people on planet owned by second race - 1 or 3 years, if you got a tech.
If host `ll deside to give somebody lower (or higher) punishment, it`s OK, he is a God in this universe and he allways has a las world.
Turn Generation:
- Turn generates 5 days per week (M-F) until 2450, then the schedule will drop to (M,W,F).
Victory conditions:
- 170% over second player after 2500
- 100% consensus as winner OR
- Highest score at 2560
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Re: Glacier IV |
Thu, 21 October 2010 09:25 |
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Cieply | | Crewman 1st Class | Messages: 27
Registered: September 2010 Location: Warsaw, Poland | |
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Quote: | Mam nadzieje ze koledzy z ojczyzny mi pomoga z wyjasnieniem zasad Smile
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Jak masz jakieś pytania, wal śmiało. Każdy z nas był kiedyś "zielony" i zanim się nauczył wszystkiego. zamęczał starych wyjadaczy dziesiątkami różnych pytań.
W tej grze po polsku gadają też Mac i Skotar (Skandal) nasz host.
Mój mail to: cieply19(na)wp(kropka)pl
Mogę ci na maila wysłać projekt rasy, która w poprzednim glacierze zajęła wysokie miejsce. Będziesz miał się na czym oprzeć projektując własną.
Jako, że biorę udział w grze nie będę mógł obejrzeć twojego ostatecznego projektu, ale możesz poprosić o to naszego hosta.
Obejrzy twój projekt rasy i ci podpowie co można by jeszcze poprawić lub przerobić, by potem w grze było lepiej.
Quote: | Ciepły, może masz kogoś jeszcze i zrobimy partyjkę we trzech?
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Hmm..
Nie wiem czy dobrze zrozumiałem propozycję.
Jeżeli proponujesz sojusz to powiem tyle, ze dogadywanie się przed rozpoczęciem gry jest zakazane.
Wyjątkiem są gry drużynowe gdzie rasy poszczególnych członków drużyny projektuje się tak aby się one na wzajem uzupełniały, a do zwycięstwa liczy się wynik osiągnięty przez całą drużynę a nie przez poszczególnych graczy.
W normalnej rozgrywce takie "dopasowanie" się przed grą daje ogromną przewagę i psuje wszystkim całą zabawę. Dlatego praktykę taką traktuje się jak oszustwo (takie samo jak hakowanie plików, czy wykożystywanie bugów).
Co innego jak gra już wystartuje. Wtedy propozycja ta będzie jak najbardziej na miejscu. Najpotężniejszą bronią w Stars! jest dyplomacja.
Jak tylko gra ruszy staraj się (lepiej lub gorzej) dogadywać ze wszystkimi wokół. Nawiązuj współprace, szukaj sojuszników. Grając w pojedynkę nie wiele zdziałasz. A jeśli ci z kimś nie po drodze to kręć, zamydlaj oczy, zastraszaj i/lub szczuj na niego wszystkich sąsiadów.
Jeśli miałeś na myśli odpalenie równolegle jakieś małej szybkiej gry w celu potrenowania, to niestety jestem mocno zajęty i jedna rozgrywka to max na co mogę sobie pozwolić. Ale zawsze możesz wrzucić nowy wątek na forum, chętni zawsze się znajdą.
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