Fledging Admirals III: beginners - lower intermediate - rusty oldtimers |
Tue, 09 September 2008 14:54 |
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(changed text in yellow)
This game is full. There were quite many interested players, so about 6 players didn't get a place and thus I'll be running an additional game, see Fledging Admirals IV
Fledging Admirals III
This is the 3rd game of the Fledging Admirals serial.
It's a pretty straight short game which is intended to lure back oldtimers (considering themselves beginner to lower intermediate) and to bring in new players. If a friend told you about the game and you are keen on playing but lack a serial code, there are unique serial numbers available from Ron who is also running autohost, look in the following thread: Getting serial numbers.
To make the battleground even, players experienced in the mean combat vs other humans will have to leave some leftover points in the race wizard (see restrictions).
Host is not playing and feel free to ask when you feel unsure about the conditions, Stars-version, abbreviations etc.
Game Info
Players: 6 - 9
Skill level: beginner - lower intermediate
Ranked: No
Version: 2.6 J rc4, 2.7 J rc3 (German)
Autohost: Yes
Turn generation: 5 turns a week (Tuesday-Saturday) up to year 2430, then 3 turns/week (Tue-Thur-Sat) as soon as requested by at least one player. Weekends and holidays off, if wished for we can make a break from 22nd Dec to 2nd Jan.
Host is playing: No
Universe size: Small Packed (240 stars in a 800x800-ly-universe), Distant Starting Positions
Starting conditions: ACC BBS
Victory conditions: Last Man/Last Team standing or consensus. Winning team mustn't exceed 2 players.
Game Rules
1) No pregame alliances which means that players should not get in contact before the game starts to optimize their race designs for a later alliance.
2) No cheats (except chaff and split-fleet dodge), for more info see the thread: Known Bugs (JRC3) - Player Exploitable Bugs / "Features" (or ask the host when in doubt)
3) Only one other player may be set to friend, and/or traded (tech, ships, mins, intelligence etc) with at any one time, all others must be set to enemy. You may change your ally after 10 years.
4) Restrictions depending on experience
Players which have already played Stars pbem games vs humans will have disadvantages by leaving leftover points in the race wizard and some PRTs (primary race traits) might be forbidden.
a) for beginners: (no Stars-experience vs humans or 1 game and soundly beaten)
* JOAT mustn't take NAS (alternatively 150 leftover pts)
* AR banned
* PP banned
b) advanced beginners (up to 3 games vs humans and always soundly beaten)
* AR: banned
* JoaT: 250 leftover points
* SD: 200 leftover points
* IT: 100 leftover points
* all other PRTs: 60 leftover points
Leftover points can be spent as you like except on mineral concentration.
c) for rusty oldtimers and lower intermediate:
* SD, JoaT: 300 leftover points (initially it was planned to ban those PRTs but 300 points are even meaner)
* IT: 150 leftover points
* AR: 0 leftover points
* all other PRTs: 100 leftover points
Leftover points can be spent as you like except on mineral concentration.
If in doubt where to sort yourself in, send me an email and ask.
Misc
* Germ starting concentration will be between 30 and 60.
* Inactivity: Players which have missed 3 turns will be set to inactive. I'll look for replacements if appropriate or may put in some last orders myself to upgrade the defenses but the game won't stop.
* No rule but especially new players I want to urge not to play in more than 2 games (better even only 1 game) of Stars. After turn 30 orders and thinking will consume time and a good game will be in the back of your mind all the time. It's more fun to play only 1 game but to do this one right. There are lots of great articles about Stars waiting for you to read and to inspirate you how to apply the newly gained knowledge or inspiration to this game and your specific situation.
If you are interested, please send to altruist (at) arglos (dot) net :
* the race file
* the password (if you want to set one)
* your desired email address
* a short note about your Stars-experience
We aim to start the game in about 2-3 weeks. I'll keep this post updated to display the players taking part.
A note about game length and what you might have to expect:
With the above turn generation and assuming the game will last for about 60 turns, the game will be played over a period of around 16 weeks (about 4 month). While this is rather short for a Stars-game, I want to remind everybody, it is not wise to sign up for the game when you already know that eg in 2 month you will be away/without internet connection for several weeks.
Small packed games with 6-9 players tend to be very fast paced. Thus you better don't expect a long peaceful development but skirmishes along your frontiers and somebody trying to invade your colonies perhaps as early as in the 10th and first fleets with destroyers in the 20ies. Early scouting is important not only to know your possible enemies but also to find a suitable ally. It's not at all like playing against the AIs, humans are tricky, nasty and look out for your weak spots.
Don't despair when you get wiped out. Usually you learn more from loosing a game than from winning... and the advantage of a short game: you can apply your newly gained knowledge soon in the next game and kick some admiral's ass.
Since this game is also for new players, the host will describe in detail how to use the autohost interface to upload/download turns. Perhaps I'll also write some short articles and send them around from time to time. Nevertheless don't miss the following wells of Stars! wisdom:
* Updated List of Links at autohost
* The Stars! FAQ Website (with a wide variety of superb articles)
* Stars!wiki
Players so far (green with race file, red without:
1. Xardre (advanced beginner)
2. Brazouck (beginner)
3. oldmetalhead (advanced beginner)
4. JumpingJack (beginner)
5. Martin (lower intermediate)
6. Ken (rusty oldtimer)
7. xb95 (beginner)
8. POMaH (rusty oldtimer)
9. Stephen (rusty oldtimer)
Since I am not playing, I'll give everybody feedback on his chosen race design and some advice when needed.
Deadline for race-files is Wednesday, 17th September.
Deadline is over. All race files are in. To give some players the chance to make last minute adjustments, you have time until Sunday, 21st Sept, when I'll create the game.
Regards,
Altruist
[Updated on: Fri, 19 September 2008 10:40] Report message to a moderator
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Re: Fledging Admirals III: beginners - lower intermediate - rusty oldtimers |
Tue, 09 September 2008 17:14 |
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Earliest next week.
Latest in 2-3 weeks.
[Updated on: Tue, 09 September 2008 17:14] Report message to a moderator
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Re: Fledging Admirals III: beginners - lower intermediate - rusty oldtimers |
Wed, 10 September 2008 03:29 |
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Hi all
Usually gamemaster set the most penalties for CA-monster races. There is rule "TT forbidden for CA" at least. Why it is not here?
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Re: Fledging Admirals III: beginners - lower intermediate - rusty oldtimers |
Wed, 10 September 2008 10:26 |
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Dashiva wrote on Wed, 10 September 2008 09:29 | Hi all
Usually gamemaster set the most penalties for CA-monster races. There is rule "TT forbidden for CA" at least. Why it is not here?
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1) Neither in Fledging Admirals I nor II CAs managed to win. Give it a try if you deem them unbeatable. And definetly feel free to choose TT (total terraforming).
2) While a good economy is always important, small packed games with 6-9 players stress the tactical advantages of the PRTs and make them stronger in comparison to the economy-monsters. Thus they fare a lot better against the CA than in say a large universe.
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Re: Fledging Admirals III: beginners - lower intermediate - rusty oldtimers |
Wed, 10 September 2008 15:20 |
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JumpingJack wrote on Wed, 10 September 2008 19:10 | I'd like to join.
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Welcome.
---
I've realized that the penalties are a bit too strong for our advanced beginners here and since the purpose of the penalties is to keep it interesting and not to let you feel desperate, I've introduced lower penalties for advanced beginners.
See above, especially the yellow text.
The idea behind the whole setup is that you learn the most if you group players of different skill levels but without making the gap between the players too big.
The leftover points are just to give the more experienced players the feeling that they do face a challenge. Some PRTs are banned because they are either too difficult for beginners (or just crap in a small packed universe) or too difficult to face.
[Updated on: Thu, 11 September 2008 00:39] Report message to a moderator
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Re: Fledging Admirals III: beginners - lower intermediate - rusty oldtimers |
Wed, 10 September 2008 20:21 |
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Good one. Already reading the Strategy Guide is a good sign, Brazouck.
We have already 6 players and the first race files were sent to me. This is a good sign.
The 2 other Fledging Admiral games were with nearly similar settings. There was more cooperation allowed between the players, though. To get you an impression, here what the players wrote about it:
* Game stories » Fledging Admirals I
* Game stories » Fledging Admirals II
Timetable:
* I'll be gone from 12th to 16th.
* Meanwhile more players can sign up... game will be started with a minimum of 6 and a max of 9 players.
* Next week I am expecting the race file from everybody.
* For some days comments will pass to and fro.
* Hopfully at the end of next week, around the 20th, everything is set and I'll create the universe and send the game files to Ron to get the game started.
About race design here some links:
* Basic Race Design by Art Lathrop
* Stars! Official Strategy Guide: Basic Race Design
* "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
* Lots of more articles: Race Design/Strategy
Take it as hints and inspiration, never follow it to the point or believe everything what you read in the articles. But some stuff is really good and helpful. Remember that you need to adapt what you read to our specific game settings.
If you want to get a feeling how your race fares, test it in small packed vs 8 random expert AIs. Your race should manage to conquere the first HW between 2430-40. If you need anylonger, rework your race design.
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Re: Fledging Admirals III: beginners - lower intermediate - rusty oldtimers |
Thu, 11 September 2008 04:43 |
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xb95 wrote on Thu, 11 September 2008 03:23 | Don't even know what a PRT is. I'm going to have to go read up on the links you posted and get myself refreshed.
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Altruist has a link to the Starswiki in the game post above & the wiki includes a glossary.
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Re: Fledging Admirals III: beginners - lower intermediate - rusty oldtimers |
Thu, 11 September 2008 16:04 |
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Brazouck wrote on Thu, 11 September 2008 21:23 | When is the deadline for sending our race profile ?
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Wednesday, 17th September. Then all race-files should be in my mail-box.
Those of you (quite a lot) who have already sent in the race-files: As long as you attach a version number to them to make it easy for me to differ them from older versions, feel free to update your race file until then.
Quote: | I've make it on 2.6, there is no problem ?
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Absolutely. As long as it is the rc3 or rc4 patch.
I'll be gone now til Tuesday.
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Re: Fledging Admirals III: beginners - lower intermediate - rusty oldtimers |
Mon, 15 September 2008 14:03 |
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Redski | | Petty Officer 3rd Class | Messages: 43
Registered: September 2008 | |
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This still open? I'm keen - kind of an advanced beginner and rusty old timer.... played three multi-player games I think but have just reloaded Stars! after many years of absence.
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