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Re: Pick your Poison (Based off Solar Systems in Bar) |
Sat, 02 August 2008 16:04 |
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ThiefLord | | Crewman 1st Class | Messages: 39
Registered: April 2008 | |
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Just did a test creation of the universe as you have stated in this thread.
Under the following parameters:
240 ly dist between inner planets (3 yrs travel @ W9)
320 ly for the next ring (4 yrs travel @ W9)
400 ly for the next ring (5 yrs travel @ W9)
You can only fit ~37 clusters in the galaxy
A huge normal uni is 800 planets, so that would make an average 21 planets per cluster
I have a sample bit map, but do not know how to post an attachment
[Updated on: Sat, 02 August 2008 16:09] Report message to a moderator
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Re: Pick your Poison (Based off Solar Systems in Bar) |
Sat, 02 August 2008 16:22 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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Combat wrote on Fri, 25 July 2008 17:16 | Travel time should be no more than one year at warp 4 or 5 between planets in the same Solar system but 3-5 or more years at warp 9 between clusters depending on area density.(This may change as the star map is being made.) No prearranged allies.
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{mod edit: fixed quote}
[Updated on: Sun, 03 August 2008 17:14] by Moderator
He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.Report message to a moderator
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Re: Pick your Poison (Based off Solar Systems in Bar) |
Sat, 02 August 2008 23:30 |
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ThiefLord wrote on Sat, 02 August 2008 16:04 | Just did a test creation of the universe as you have stated in this thread.
Under the following parameters:
240 ly dist between inner planets (3 yrs travel @ W9)
320 ly for the next ring (4 yrs travel @ W9)
400 ly for the next ring (5 yrs travel @ W9)
You can only fit ~37 clusters in the galaxy
A huge normal uni is 800 planets, so that would make an average 21 planets per cluster
I have a sample bit map, but do not know how to post an attachment
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What if you use the low end of the 3/4/5 yrs at w9? say 170/250/330ly?
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Re: Pick your Poison (Based off Solar Systems in Bar) |
Sun, 03 August 2008 00:07 |
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ThiefLord | | Crewman 1st Class | Messages: 39
Registered: April 2008 | |
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AlexTheGreat wrote on Sat, 02 August 2008 23:30 |
What if you use the low end of the 3/4/5 yrs at w9? say 170/250/330ly?
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Good idea, will try and check that out tomorrow.
{mod edit: fixed quote}
[Updated on: Sun, 03 August 2008 17:13] by Moderator Report message to a moderator
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Re: Pick your Poison (Based off Solar Systems in Bar) |
Wed, 06 August 2008 10:55 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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Combat wrote on Sat, 02 August 2008 14:03 | No there is no limit to allies
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I'm not playing, so feel free to ignore me, but what I think would work best in most games is: No limit to allies, but only one player is declared the winner. Winner may thank anyone they want after the game is over.
This often leads to allied victories, but only where one of the allies is clearly ahead. If both allies are about the same, they have an incentive to split the alliance.
It's also very simple to explain and manage for the host.
On a related note, the victory condition I like is that a player may declare victory and if no one denys that victory, then they win. If they do, the declarer then needs to prove to the denyer why they should win... Usually with an invasion.
One problem with this is that it may take a while to exterminate a player, but the game is already over, so a stubborn player could drag the game on past the point of it being fun for anyone.
- LEitReport message to a moderator
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Re: Pick your Poison (Based off Solar Systems in Bar) |
Wed, 06 August 2008 11:07 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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LEit wrote on Wed, 06 August 2008 09:55 |
I'm not playing, so feel free to ignore me, but what I think would work best in most games is: No limit to allies, but only one player is declared the winner. Winner may thank anyone they want after the game is over.
This often leads to allied victories, but only where one of the allies is clearly ahead. If both allies are about the same, they have an incentive to split the alliance.
It's also very simple to explain and manage for the host.
On a related note, the victory condition I like is that a player may declare victory and if no one denys that victory, then they win. If they do, the declarer then needs to prove to the denyer why they should win... Usually with an invasion.
One problem with this is that it may take a while to exterminate a player, but the game is already over, so a stubborn player could drag the game on past the point of it being fun for anyone.
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I prefer single victories, and wish that more people would just use the victory conditions available at game creation. Exceed second place by 100%, at least 50 years: works for me. Turn PPS off if you want everyone to be paranoid. Turn PPS on if you want everyone to gang up on the leader and drag the game out longer.
What we need's a few good taters.Report message to a moderator
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Re: Pick your Poison (Based off Solar Systems in Bar) |
Thu, 07 August 2008 10:37 |
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Can I take place at the players list? Who will gather race files?
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Re: Pick your Poison (Based off Solar Systems in Bar) |
Fri, 08 August 2008 02:04 |
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It is time to send race files. Will we have any limitations of outers and core races numbers?
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Re: Pick your Poison (Based off Solar Systems in Bar) |
Mon, 11 August 2008 03:51 |
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Factor wrote on Sat, 09 August 2008 15:49 | combat said no limit on inner core or outer rim races.
i got a feeling that many ppl are going to go for for outerrim races. and a few battletech enthusiasts defending innersphere.
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Then let it be rule "outer race can have not more one ally (or no ally at all)". It will be enough? Or we must set max number of outer races.
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Re: Pick your Poison (Based off Solar Systems in Bar) |
Sat, 16 August 2008 02:06 |
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Janne | | Civilian | Messages: 3
Registered: July 2008 Location: Sweden | |
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Have you created the bitmap for UC? Could you please post it together with final universe creation parameters to make it easier to design a race?
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