Hard Rocks |
Tue, 29 July 2008 11:57 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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Game name: Hard Rocks
Description: What happens if you can't mine your inhabited worlds? You have to build lots of remote miners, that's what. When the mineral side of your economy becomes very expensive to develop, you must adapt different strategies. Let's see who can adapt the best.
# Players: 8
Skill level: intermediate or better.
Universe: Medium. Density normal. Average # planets per player = 36.
Other Game settings: Positions = Distant, ABBS
PRTs:
AR = NOT ALLOWED
CA (must leave 150 RW points set to defences)
IT (must leave 100 RW points set to defences)
JOAT (must leave 50 RW points set to defences)
Any other (no penalty)
VC: Exceeds second place score by 100%, or by majority agreement among active players. At least 50 years must pass.
Diplomacy: No contact whatsoever allowed between players. Managing the miners will be time-consuming enough. Let's keep this game tactical/strategical.
Special Rule: All races must have mine settings set to worst possible (5/15/5).
Cheats/Bugs: chaff and split fleet allowed. Everything else disallowed.
Gen Schedule:
Daily or MTWTF if anyone has a problem with weekends. After 2420 any request to slow down to 50 hours max or MWF will be granted.
PLEASE DO NOT join this game if you are likely to drop when things get tough. With all the remote mining, this game will take a little more management time. Be prepared for that.
Player List
1 skoormit
2 beanspoon
3 Dashiva
4 cyph34r
5 stranger
6 Martin
7 Magic
8 Alter Ego
Waiting List / 2nd Game
1 GreyMatter
Send your race file to me (use the email button below). If you put a password on your race file let me know what it is. If someone would like to be a non-playing third party to submit the game files to autohost, that's fine.
CORRUPT RACE FILES
If you create a race file & then change your race name you will probably corrupt it (it's a bug) so the easiest thing to do is either don't change the race name or write down the design & recreate the race file. Another way that works is to change the name one character at a time, re-saving the file each time.
[Updated on: Sat, 09 August 2008 12:31]
What we need's a few good taters.Report message to a moderator
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Re: Hard Rocks |
Tue, 29 July 2008 14:02 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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LEit wrote on Tue, 29 July 2008 12:43 | I was considering joining until the no diplomacy rule...
With those mine settings I'd never build any mines execpt on the home world, and probably not then till the MCs were reduced below 30 by remote miners. There will be a lot of colonies picked up and recolonized.
One of the next biggest problems in this game besides digging up the minerals is going to be moving them around. ITs will have a big advantage there, as well as being able to gate the miners as needed. You may want to penalize ITs too.
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That's a good point. ITs have that advantage in every game they play. Of course, in many games IT don't build remote miners (like any other race), so the difference is that in this game that particular advantage will be well utilized. Still, I feel like IT is well balanced without having to penalize them. If enough people feel like IT is a no-brainer in this game unless that PRT is penalized, I'll consider just banning it rather than penalizing.
As for the no diplomacy rule keeping you away, please consider it anyway. I actually enjoy the diplomatic aspect of the game very much, but I'd like for just one game to not have to spend hours and hours on emails when I'm going to have so many interesting strategic/tactical decisions to make.
[Updated on: Tue, 29 July 2008 14:02]
What we need's a few good taters.Report message to a moderator
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Re: Hard Rocks |
Tue, 29 July 2008 21:59 |
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skoormit wrote on Tue, 29 July 2008 14:02 | As for the no diplomacy rule keeping you away, please consider it anyway. I actually enjoy the diplomatic aspect of the game very much, but I'd like for just one game to not have to spend hours and hours on emails when I'm going to have so many interesting strategic/tactical decisions to make.
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Why don't you consider limited diplomacy? There appears to be 2 interested players who are bawking at the no diplomacy thing & there are a lot of new games looking for participants. So many that my Mauryan Campaign game is on the backburner waiting for a slower time.
Maybe you could allow a maximum of one ally & no other agreements (everyone other than the ally must be set to "enemy").
BTW If you intend to host the game you will at least need a setup person &, since you will have the up/download PWs, you can't be privy to race PWs.
[Updated on: Tue, 29 July 2008 22:00] Report message to a moderator
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Re: Hard Rocks |
Thu, 31 July 2008 11:32 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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beanspoon wrote on Wed, 30 July 2008 18:27 | Of course this will put the players in a dilemna: do you colonise a planet, or mine it?
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It's not really a tough decision, if you've got enough miners to strip it quickly, mine it first and then colonize. If you don't have enough miners, colonize, and when the miners can come around, abandon it for a few years and recolonize.
I don't think it's been mentioned yet, and everyone may already know this, but if you remote mine a home world the mineral concentrations can get below 30. The floor of 30 only applies when the world is occupied, which is why ARs can do so well.
- LEitReport message to a moderator
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