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Re: planetary scanners Thu, 29 May 2008 02:47 Go to previous messageGo to next message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
Dashiva wrote on Thu, 29 May 2008 07:57

BTW, I have no experience with AR race. Have they planetary scanner?

They do with the Ultra and Death Star, and with 500000 pop they get about 100 ly penetrating scan and 158 with a million pop, so given their fragility already, I'm tempted to consider it a much needed aid to give them a chance in this game. I think it is fair to give them that little better warning system considering when they loose the orbit they loose the planet. Other races can rely on defences and still have time to rush in some relieve forces.

Their non-pen-scanners are not much more powerful than regular scanners on ships, so that will not be a problem.

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Re: planetary scanners Thu, 29 May 2008 05:46 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
perrindom wrote on Thu, 29 May 2008 02:47

Dashiva wrote on Thu, 29 May 2008 07:57

BTW, I have no experience with AR race. Have they planetary scanner?

They do with the Ultra and Death Star, and with 500000 pop they get about 100 ly penetrating scan and 158 with a million pop, so given their fragility already, I'm tempted to consider it a much needed aid to give them a chance in this game. I think it is fair to give them that little better warning system considering when they loose the orbit they loose the planet. Other races can rely on defences and still have time to rush in some relieve forces.

Their non-pen-scanners are not much more powerful than regular scanners on ships, so that will not be a problem.


You really think that an AR is gonna spend 109 RPs just to get penscanners on their US & DS bases?

Surely you'd save the points & station some super cheap scouts (QJ5, Bat) at key planets. Once you've got enough pop you'd colonise everying anyway.

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Re: planetary scanners Thu, 29 May 2008 06:41 Go to previous messageGo to next message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

Messages: 61
Registered: April 2007
Location: Russia, Europe

AlexTheGreat wrote on Thu, 29 May 2008 20:46

You really think that an AR is gonna spend 109 RPs just to get penscanners on their US & DS bases?

Surely you'd save the points & station some super cheap scouts (QJ5, Bat) at key planets. Once you've got enough pop you'd colonise everying anyway.




The game has * LRT forbidden: IFE, ISB, NAS. And AR has no choice, imho.

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Re: planetary scanners Thu, 29 May 2008 08:41 Go to previous messageGo to next message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

Messages: 61
Registered: April 2007
Location: Russia, Europe

perrindom wrote on Thu, 29 May 2008 17:47

Dashiva wrote on Thu, 29 May 2008 07:57

BTW, I have no experience with AR race. Have they planetary scanner?

They do with the Ultra and Death Star, and with 500000 pop they get about 100 ly penetrating scan and 158 with a million pop, so given their fragility already, I'm tempted to consider it a much needed aid to give them a chance in this game. I think it is fair to give them that little better warning system considering when they loose the orbit they loose the planet. Other races can rely on defences and still have time to rush in some relieve forces.

Their non-pen-scanners are not much more powerful than regular scanners on ships, so that will not be a problem.


If you said about chaff attack at starbase that now chaff must be very expensive pleasure. There are no stargates and task to collect chaff with cheap engines will be not such simply as usually. Here Starbases are stronger and AR has advantage already.

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Re: planetary scanners Thu, 29 May 2008 10:19 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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Messages: 661
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Location: Sydney, Australia
Dashiva wrote on Thu, 29 May 2008 06:41

AlexTheGreat wrote on Thu, 29 May 2008 20:46

You really think that an AR is gonna spend 109 RPs just to get penscanners on their US & DS bases?

Surely you'd save the points & station some super cheap scouts (QJ5, Bat) at key planets. Once you've got enough pop you'd colonise everying anyway.




The game has * LRT forbidden: IFE, ISB, NAS. And AR has no choice, imho.


My bad, I hadn't realised that NAS was forbidden.

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Re: Line Of Supply / Fog of War Thu, 29 May 2008 12:52 Go to previous messageGo to next message
leknufrag is currently offline leknufrag

 
Crewman 1st Class

Messages: 22
Registered: December 2005
Location: MN

I vote for planetary scanner only on HW.

Leknufrag

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Re: Line Of Supply / Fog of War Thu, 29 May 2008 19:59 Go to previous messageGo to next message
gible

 
Commander

Messages: 1344
Registered: November 2002
Location: Wellington, New Zealand

Have racefiles from:
Perrindom
oldmetalhead
Dashiva
ThiefLord
Iojho
Altruist
Leknufrag
Sulpholobus (need email)

I'll set it up this weekend, and as soon I got the last email I'll fire it off to Ron.

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Re: Line Of Supply / Fog of War Thu, 29 May 2008 22:54 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
Did you want someone to check the .m files, and if so did you find anyone yet? I'll still volunteer if you want me.

(Ulterior motive alert: It would be interesting to watch the game too, and see how you guys play, given my beginner status)

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Re: Line Of Supply / Fog of War Sat, 31 May 2008 03:17 Go to previous messageGo to next message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
Adacore wrote on Fri, 30 May 2008 04:54

Did you want someone to check the .m files, and if so did you find anyone yet? I'll still volunteer if you want me.

(Ulterior motive alert: It would be interesting to watch the game too, and see how you guys play, given my beginner status)

If you want to check once in a while, fine with me (and thanks), although I think basically it should be based on the honor system not to build some stuff we are not supposed to - oh, and our short term memmory Confused

It is ok with me that you have a glimpse at how I play.

What do the rest of you guys say? (I take no comments as silent acceptance)

/Per

(if you want you can have a backup of an entire game of mine to look through, you will likely learn some tricks, but the most valuable: on a grand scale what to do when (research, war, expansion and direction) is hard to learn by just looking through some turns, but feel free to ask for my inside thought - if I remember them!)

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Re: Line Of Supply / Fog of War Sat, 31 May 2008 10:13 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
The offer by Adacore is appreciated but I would rather have Gible (who already knows our PW's) or another 'known' stars player do this if it is considered necessary. My paranoia at security tells me this is a risk that is not needed.

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Re: Line Of Supply / Fog of War Sat, 31 May 2008 19:21 Go to previous messageGo to next message
gible

 
Commander

Messages: 1344
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Ron has the ball. Cool

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Re: Line Of Supply / Fog of War Sat, 31 May 2008 22:19 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
ok, no problem ThiefLord Smile

perrindom - check your PMs

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Re: Line Of Supply / Fog of War Wed, 04 June 2008 19:27 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
It looks like the game hasn't started yet?

Fine with me. I am back again now and ready to play without needing a temp replacement for the start.

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Re: Line Of Supply / Fog of War Sun, 08 June 2008 12:34 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
Aaaaaah, the game has been setup... fine fine.

A curious question, Per, since it was your initial suggestion and is also the set schedule now:
Why a 26h-rythm instead of the usual 24h?

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Re: Line Of Supply / Fog of War Sun, 08 June 2008 13:01 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
Altruist wrote on Sun, 08 June 2008 12:34

Why a 26h-rythm instead of the usual 24h?


Cause he has not updated the host page, 26 is default I believe.

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Re: Line Of Supply / Fog of War Sun, 08 June 2008 13:03 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
Altruist wrote on Sun, 08 June 2008 12:34

Aaaaaah, the game has been setup... fine fine.


Come on all - lets get this game moving! Fire bounce

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Re: Line Of Supply / Fog of War Mon, 09 June 2008 01:59 Go to previous messageGo to next message
oldmetalhead is currently offline oldmetalhead

 
Petty Officer 3rd Class

Messages: 49
Registered: May 2007
Location: Troy, Ohio
I'm not seeing the game. What is it called? Shocked



oldmetalhead

Old metalheads don't die, they just Sail Away.

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Re: Line Of Supply / Fog of War Mon, 09 June 2008 02:02 Go to previous messageGo to next message
oldmetalhead is currently offline oldmetalhead

 
Petty Officer 3rd Class

Messages: 49
Registered: May 2007
Location: Troy, Ohio
Ok. i found the game Very Happy

I haven't gotten my upload password, or the initial files from Host.

e-mail is abaker009@clearwire.net



oldmetalhead

Old metalheads don't die, they just Sail Away.

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Re: Line Of Supply / Fog of War Mon, 09 June 2008 09:04 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
oldmetalhead wrote on Mon, 09 June 2008 08:02

I haven't gotten my upload password, or the initial files from Host.

e-mail is abaker...



Is this the same email-address you provided together with your racefile? Upload password should had been sent to that address.

Otherwise it's probably a good idea to email or pm Per therefore he looks up your password.

[Updated on: Mon, 09 June 2008 11:10]

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Re: Line Of Supply / Fog of War Mon, 09 June 2008 09:23 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
If you gave the right email to Gible, then try your junk mail folder. Else you will need to wait for our host to come on line.....

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Re: Line Of Supply / Fog of War Mon, 09 June 2008 09:40 Go to previous messageGo to next message
Micha

 

Messages: 2343
Registered: November 2002
Location: Belgium GMT +1
oldmetalhead wrote on Mon, 09 June 2008 08:02

Ok. i found the game Very Happy

I haven't gotten my upload password, or the initial files from Host.

e-mail is <snip>

The address on the page has the extension ".com" ...

... and looks like you already missed 19355 turns. Wink

Look into your PM box for the up/download PW.

mch

[Updated on: Mon, 09 June 2008 09:40]

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Re: Line Of Supply / Fog of War Mon, 09 June 2008 12:59 Go to previous messageGo to next message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
Altruist wrote on Sun, 08 June 2008 18:34

A curious question, Per, since it was your initial suggestion and is also the set schedule now:
Why a 26h-rythm instead of the usual 24h?

Scenario: you upload your turn at 1900 with 1 hour left, and then goes to sport or whatever and then stright to bed will be nice. Next day you won't be home until 2100, and that will be 1 hour too late, so you can see that you will have to do that turn either around midnight or in the morning - not so funny and likely a very rushed turn.

It should be 28 hrs to give this kind of a little flexibility, and will over the first 20 turns likely slow the game by 2 days. Using a x-hours rythem gives a little faster game than fixed schedule.

As mentioned somewhere, I will set up Sun-Fri fixed at GMT 0500, i.e. Friday and Saturday evenings are for real life activities.

Is this ok? Comments? Any other wishes?

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Re: Line Of Supply / Fog of War Mon, 09 June 2008 15:44 Go to previous messageGo to next message
Micha

 

Messages: 2343
Registered: November 2002
Location: Belgium GMT +1
perrindom wrote on Mon, 09 June 2008 18:59

It should be 28 hrs to give this kind of a little flexibility, and will over the first 20 turns likely slow the game by 2 days. Using a x-hours rythem gives a little faster game than fixed schedule.

As mentioned somewhere, I will set up Sun-Fri fixed at GMT 0500, i.e. Friday and Saturday evenings are for real life activities.

Just as a note that you can't mix schedules. It's either a turn every x hours OR a turn at a certain time.

mch

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Re: Line Of Supply / Fog of War Mon, 09 June 2008 17:25 Go to previous messageGo to next message
gible

 
Commander

Messages: 1344
Registered: November 2002
Location: Wellington, New Zealand

ah...you gave me clearwire.com Razz

but tis no trouble, your host can correct it and give you your ah p/w Smile

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Re: Line Of Supply / Fog of War Sun, 15 June 2008 16:45 Go to previous messageGo to previous message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
Game is up and running.
Thanks to Gible for the setup.
Thread may be locked.

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